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The era of animation lasting from the late-1980's until around 2000, during which the medium saw a significant increase in technical quality and finally returned to a point of artistic respect. To understand why, it is necessary to look at what things looked like immediately prior.
The return of animation to a point of artistic respect. At first [[The Dark Age of Animation]] persisted -- [[Limited Animation]] was still the rule on television. The [[Disney Animated Canon]] came close to ending for good when ''[[The Black Cauldron]]'', intended to be the stunning debut of a new generation of animators, didn't impress just-arrived company executives Michael Eisner and Jeffrey Katzenberg; they recut it and it proceeded to tank at the box-office. [[Merchandise-Driven]] shows/specials such as ''[[He-Man and the Masters of the Universe|He Man and The Masters of The Universe]]'', ''[[Strawberry Shortcake]]'', ''[[Care Bears]]'', and ''[[The Transformers (animation)|The Transformers]]'' ruled 80s television animation and had parents' groups up in arms about children watching glorified toy commercials (commercials that were extremely split between gender lines at that).


At the beginning of the 80's, Western animation was still firmly planted in the Dark Age and strangled by the Ghetto, plagued by a lack of artistic vision and pathetic budgets. Limited Animation was still the rule on television; Merchandise-Driven shows like He-Man, Strawberry Shortcake, Care Bears, The Transformers, G.I. Joe, My Little Pony, Jem, and ThunderCats (1985) ruled '80s television animation and had parents' groups up in arms about children watching glorified toy commercials, which were extremely strictly split along gender lines at that. It must be noted, however, that these shows were obviously still entertaining to their target demographics, evidenced by the fact that several of them became pop-culture phenomenons that are fondly remembered to this day.
Fortunately, things got better.
As early as 1980 a Japanese Animation studio called Tokyo Movie Shinsha (Presently [[TMS Entertainment]]) sowed the first seeds that would eventually lead to the full-blown renaissance of animation when they teamed up with French company [[Di C]] in order to fund ''[[Ulysses 31]]''. The show worked, and it served as a precursor which eventually led to the start of this age of animation (TMS did try to get out of [[The Dark Age of Animation]] as early as 1971 with ''[[Lupin III]]'' series 1 but nothing worked until ''[[Ulysses 31]]''. ''[[Lupin III]]'' series 2 did do well, but it did not bring the industry out of the dark ages). TMS continued working with Dic until 1984 when two of their staff members, Tetsuo Katayama and Shigeru Akagawa, left TMS to found [[KKC and D Asia]]; but even after that TMS was still making the industry better, with their own productions like ''[[The Blinkins]]'', ''[[Mighty Orbots]]'', and ''[[Galaxy High]]'', and with shows like ''[[The Wuzzles]]'', ''[[Adventures of the Gummi Bears]]'' and ''[[DuckTales]]'' which were done in collaboration with [[Disney]], ultimately bringing quality animation to television for the first time ever. TMS were practically the sole producer of quality animation (and to a lesser extent, [[Studio Ghibli]]) until a man named [[John Kricfalusi]] teamed up with Ralph Bakshi to produce ''[[Mighty Mouse the New Adventures]]'', a show that helped bring back old school, insane "cartoony cartoons". This team up did not last long as [[John K]] went solo to do ''[[The Ren and Stimpy Show]]'' for Nickelodeon. TMS stopped working with Disney after Motoyoshi Tokunaga founded [[Walt Disney Animation Japan]], and then came TMS's golden age, when the studio was working with [[Warner Bros]] to produce shows like ''[[Tiny Toon Adventures]]'', ''[[Batman: The Animated Series|Batman the Animated Series]]'' and ''[[Animaniacs]]''. TMS's last major production in this era was ''[[Batman Beyond: Return of the Joker]]''.


Less enduring but more common in 80's TV cartoons was the tendency to give live-action franchises Animated Adaptations. This included well-received hits like The Real Ghostbusters, but also forgotten and/or derided fare like The Fonz and the Happy Days Gang (IN SPACE!), Rambo: The Force of Freedom, Dragon's Lair, and Alf.
Outside of TMS, Disney defector [[Don Bluth]] started making movies with 1982's ''[[The Secret of NIMH]]'', pushing for a return to the rich classical style of [[The Golden Age of Animation]]; while it was not a blockbuster, it quickly became a [[Cult Classic]]. It attracted the attention of no less than [[Steven Spielberg]], which led to Bluth's directing the successful ''[[An American Tail]]'' and ''[[The Land Before Time]]'' for Amblin Entertainment. Don Bluth would both rise to prominence and [[Fallen Creator|fall]] during this period, but his collaboration with Steven Spielberg proved to be the first real challenge Disney had ever faced in the animated film department, at least since the [[Max and Dave Fleischer|Fleischers]] were in business.


The Disney Animated Canon came close to ending for good when The Black Cauldron, intended to be the stunning debut of a new generation of animators, didn't impress just-arrived company executives Michael Eisner and Jeffrey Katzenberg, who recut it without the director's consent, and it proceeded to tank at the box office. Things at Disney were about to change big time, however…
The Disney animation unit was not shuttered after all after the failure of ''[[The Black Cauldron]]'', mainly due to the modest success of ''[[The Great Mouse Detective]]''. After the threat from Bluth and Amblin though, Disney frantically stepped up its game and rallied with ''[[Oliver and Company]]'', which was another modest success. Their newly-established, adult-oriented Touchstone Pictures label co-produced—with Amblin Entertainment, as it happened -- ''[[Who Framed Roger Rabbit?|Who Framed Roger Rabbit]]'', a live-action/animated fantasy that also served as a [[Massive Multiplayer Crossover]] of Golden Age characters and was the box-office sensation of 1988. And starting with ''[[The Wuzzles]]'' but busting loose with ''[[DuckTales]]'', Disney launched many successful animated TV shows (first, as mentioned, alongside TMS). This successfully raised the stakes for the format with dramatically improved production standards in both animation and writing, eventually prompting Disney's rivals to improve their own to compete, to the medium's benefit.


Witnessing the success of first-run syndicated cartoons like He-Man and Care Bears, Disney tried its luck with two original series of its own in 1985: The Wuzzles, which was soon forgotten, and Adventures of the Gummi Bears, which became a major hit whose lavish production values put its contemporaries to shame. Vindicated in their investment, Disney began funding a slew of original series, starting with DuckTales and Chip 'n Dale Rescue Rangers (both spinoffs of their Golden Age shorts) but eventually becoming numerous enough that they got their own dedicated block of television: The Disney Afternoon, a tour-de-force of branding that lasted for over a decade.
In 1989, Disney brought out their first animated canon film based on a fairy tale in 30 years. ''[[The Little Mermaid]]'', a musical that [[George Lucas Throwback|refreshed the old formulas of yore]], was a surprise sensation at the box office—at last, they were well and truly back in the game. While the following year's ''[[The Rescuers Down Under]]'' was a financial disappointment, ''[[Beauty and the Beast]]'' (the first animated film ever to receive a Best Picture Oscar nomination), ''[[Aladdin (Disney film)|Aladdin]]'', and ''[[The Lion King]]'' were even bigger hits than ''Mermaid''. In fact, [[Your Mileage May Vary|some people]] argue that this era should have been called the ''Disney'' Renaissance, since they were the most successful animation studio during this era and had the most consistent track record in terms of hits.


Other broadcasting companies took notice, and developed their own original series. In 1987, Ralph Bakshi produced Mighty Mouse: The New Adventures with John Kricfalusi, a show that helped bring back old-school, insane "cartoony cartoons". Warner Bros. had its own revival after they hired a bunch of Hanna-Barbera expats to bring Looney Tunes-style comedy into the 1990s – the Steven Spielberg-produced Tiny Toon Adventures and Animaniacs were the most successful. Much of the crew from these shows went on to launch the DC Animated Universe with Batman: The Animated Series in 1992. This time, Disney aped them with a cult dark action series of their own, Gargoyles, created by Greg Weisman, although they eventually mishandled it badly. Cable networks such as Nickelodeon and Cartoon Network began their existence with reruns and repackagings of cartoons from earlier eras, as well as syndicated or foreign fare (as did the USA Network's Cartoon Express block- the whole network was like that back then; this was also the modus operandi of the emerging home video market) but moved on to create their own shows during the '90s. Nickelodeon launched the "Nicktoons" brand in 1991 with Doug, Rugrats, and The Ren & Stimpy Show. Cartoon Network absorbed the remnants of Hanna-Barbera and labelled their post-HB original series "Cartoon Cartoons" – Johnny Bravo, Dexter's Laboratory, and Ed, Edd 'n' Eddy were among the first to use the moniker; that name was eventually dropped, however, as 2002's Codename: Kids Next Door was the last show to be a "Cartoon Cartoon". Meanwhile, some of the smaller studios such as Universal and MGM attempted to get back into the animation game. Universal's was relatively successful, though many of their series tended to be short-lived (including Exosquad, and the Earthworm Jim cartoon), and eventually declined to churning out sequels to The Land Before Time before shutting down by the early 2010s. MGM's was even worse, and had shuttered completely by 2000.
By the end of [[The Nineties]], rival studios had launched their own feature animation units, most notably [[DreamWorks]]. However, most of them found that the market was still largely trapped in the [[All Animation Is Disney]] in terms of traditional animation and most of the attempts failed miserably, or fell victim to Disney's aggressive marketing such as rereleasing ''[[The Lion King]]'' so it could crush the rival, ''[[The Swan Princess]]'', in 1994. Even [[Don Bluth]] was forced to ape Disney with films like ''[[Anastasia (Animation)|Anastasia]]'', though his attempt to break out with ''[[Titan A.E.]]'' failed and sunk his career. However, [[Dreamworks Animation]], after enduring the underperformance of their traditionally animated films like ''[[The Prince of Egypt]]'', noticed that their small computer animated film, ''[[Antz]]'' did fairly well and suggested that other animation techniques could be the answer. So, they made a deal with the hailed British [[Stop Motion]] company, [[Aardman Animations]], who helped show DA that the way forward is to find their own voice and style in the next age.


On the silver screen, the industry gradually rose to new heights during the course of the 1980's. After the box office failures of animated movies in the 1970s, Disney defector Don Bluth pushed for a return to the rich classical style of the Golden Age, beginning with 1982's The Secret Of NIMH – while it was not a blockbuster, it quickly became a Cult Classic. It attracted the attention of no less than Steven Spielberg, which led to Bluth's directing the successful An American Tail and The Land Before Time for Amblin Entertainment. Bluth would both rise to prominence and fall during this period, but his collaboration with Spielberg proved to be the first real challenge Disney had ever faced in the animated film department, at least since the Fleischers were in business. The failure of Disney's The Black Cauldron in 1985 seemed to spell the end of Disney's animation unit, but fortunately it persevered, mainly due to the modest success of The Great Mouse Detective. After the threat from Bluth and Amblin though, Disney frantically stepped up its game and rallied with Oliver & Company, which was another modest success. Their newly-established, adult-oriented Touchstone Pictures label co-produced – with Amblin Entertainment, as it happened – Who Framed Roger Rabbit, a live-action/animated fantasy that also served as a Massive Multiplayer Crossover of Golden Age characters and was the box office sensation of 1988.
[[Warner Bros]]. had its own revival, via television. Several Spielberg and TMS produced efforts brought Looney Tunes-style comedy into the 1990s; ''[[Tiny Toon Adventures]]'' and ''[[Animaniacs]]'' were the most successful. Much of the crew from these shows went on to launch the [[DC Animated Universe]] with ''[[Batman: The Animated Series|Batman the Animated Series]]'' in 1992. This time, Disney eventually aped ''them'' with a cult dark action series of their own, ''[[Gargoyles]]'', created by [[Greg Weisman]], even if they eventually mishandled it badly.


It was followed by The Little Mermaid in 1989, a musical that refreshed the old formulas of yore and was a surprise sensation at the box office – at last, they were well and truly back in the game. While the following year's The Rescuers Down Under was a financial disappointment, Beauty and the Beast raised Disney's bar even higher, a financial and critical success (in fact, the first animated film ever to receive a Best Picture Oscar nomination). Their next film, Aladdin, proved a smash with the stellar performance of Robin Williams cementing the Celebrity Voice Actor as the "star" of an animated film.* Finally, The Lion King surpassed all expectations to become a cultural landmark and the peak of Disney's success. In fact, some laypeople refer to this era as the "Disney Renaissance", since they were the most prominent and successful animation studio during the period with the most consistent track record of hits.
All things considered, the renaissance of ''television'' animation in North America did not really begin until 1987 with ''[[Mighty Mouse the New Adventures]]'' and didn't truly take off until the early '90s (the relatively few quality animated series of the '80s were the expection, not the rule), as opposed to animated ''movies'' which had a general rise in quality already during the late 1970s. However, in all fairness, it should probably be mentioned that many of the decried television cartoons of the '80s, that adult animation fans viewed as suffering from a general lack of quality (especially in regards to the writing department), were obviously still very entertaining to their kid demographic. This is evidenced by the fact that several of them proved so popular among juvenile audiences that they became huge pop culture phenomenons that are well remembered to this day. Examples of these includes the aforementioned '80s commercial shows as well as ''[[G.I. Joe]]'', ''[[My Little Pony]]'', ''[[Jem]]'', ''[[Thundercats]]'' and many more. Another trend of '80s TV animation besides "toy commercial shows" were that many established franchises received [[Animated Adaptation]]s, including ''[[Dragon's Lair]]'', ''[[The Real Ghostbusters]]'', ''[[ALF]]'', and ''[[Beetlejuice (animation)|Beetlejuice]]''.


By the end of The '90s, rival studios had launched their own feature animation units, most notably DreamWorks. However, most of them found that the public was still largely trapped in the mindset of All Animation Is Disney, so most of these attempts failed miserably or fell victim to Disney's aggressive marketing such as rereleasing The Lion King late in 1994 so it could crush its rival The Swan Princess. Even Bluth was forced to ape Disney with Anastasia (his only true financial success in the 90's), and his attempt to break out again with Titan A.E. failed and sunk his career. DreamWorks Animation struggled out of the gate with the underperformance of their traditionally-animated films like The Prince of Egypt and The Road to El Dorado (though both of those had good critical reception), but they noticed their small computer-animated film Antz did better financially. This suggested to Dreamworks and other studios that there was a way out from under Disney's shadow via new animation techniques. They made a deal with the hailed British Stop Motion company Aardman Animations, who helped show them that success came from developing their own voice and style in a new age.
Adult aimed animation finally came back to television during the renaissance age. ''[[The Simpsons (animation)|The Simpsons]]'' became a full-fledged series in 1989 and went on to become probably the most critically acclaimed television cartoon series of all time, and [[MTV]] caused a stir with [[Mike Judge]]'s ''[[Beavis and Butthead]]''. MTV, of course, was cable—and from here came the last great progress that cemented the renaissance: the rise of cable television.


Adult-aimed animation finally came back to television during this period. The Simpsons became a full-fledged series in 1989 and went on to become probably the most critically acclaimed television cartoon series of all time, and MTV caused a stir with Mike Judge's Beavis and Butt-head. MTV, of course, is cable – and from here came the last great progress that cemented the renaissance: the rise of cable television.
Kid-centric cable networks such as [[Nickelodeon]] and [[Cartoon Network]] started with reruns and repackagings of cartoons from earlier eras, as well as syndicated fare (as did the USA Network's Cartoon Express block; this was also the ''modus operandi'' of the emerging home video market) but moved on to create their own quirky shows during the '90s. The former launched the "Nicktoons" brand with ''[[Doug]]'', ''[[Rugrats]]'', and ''[[The Ren and Stimpy Show]]'', while the latter had hits like ''[[Dexter's Laboratory|Dexters Laboratory]]'' and ''[[The Powerpuff Girls]]'' that went by the moniker "Cartoon Cartoons". The latter's name was eventually dropped, however, as 2002's ''[[Codename: Kids Next Door]]'' was the last show to use the Cartoon Cartoon label.


All in all, this era did a good job of at least brushing away the worst aspects of the Dark Age. Parental Bonus was back, quality had soared, and profits were high.
All in all, this era did a good job of at least brushing away the worst aspects of the Dark Age. [[Parental Bonus]] was back, quality had soared, and profits were high. [[Anime]] also found headway in the U.S. in this period with ''[[Robotech]]'' becoming a cult favorite with its audacious flouting of contemporary North American TV animation conventions to present a sweeping military SF saga that made homegrown fare like ''[[G.I. Joe]]'' look so timid and vapid. After that ''[[Sailor Moon]]'', ''[[Dragon Ball]]'', ''[[Neon Genesis Evangelion]]'', ''[[Pokémon (anime)|Pokémon]]'' began to make their presence on TV and home video. In theatres, anime made its own splash with the harrowing cyberpunk ultraviolence of ''[[Akira]]'' and while the Western world finally was presented with the genius of [[Hayao Miyazaki]] with his classic films like the intelligently charming ''[[Kiki's Delivery Service]]'' and the grand, profound fantasy drama ''[[Princess Mononoke]]''.


Anime also found headway in North America during this period, with Robotech becoming a cult favorite due to its audacious flouting of contemporary North American TV animation conventions to present a sweeping military SF saga that felt very different from homegrown fare like G.I. Joe. A decade later, Sailor Moon, Dragon Ball and Pokémon began to make their presence on TV and home video across the world. In cinemas, anime made its own small splash with the harrowing cyberpunk ultraviolence of AKIRA and Ghost in the Shell; this is also the period when the Western world was finally introduced to the genius of Hayao Miyazaki (after an abortive attempt years earlier involving a hacked-up version of Nausicaa that we have been asked to forget ever existed), with his classic films like the intelligently charming Kiki's Delivery Service and the ever-adorable My Neighbor Totoro – Disney would take interest in his films beginning with his grand, profound fantasy drama Princess Mononoke.
This is also the era that began the rise of computers in animation, riding the wave of the digital revolution that brought affordable PCs to the masses in the 1980s. Disney employed CG for major parts of their films starting with ''[[The Rescuers Down Under]]'', and by ''[[Beauty and the Beast]]'' had refined it considerably (the backdrop of the ballroom scene was very much [[Conspicuous CGI]], as are the stampede from ''[[The Lion King]]'' and the crowd scenes in ''[[The Hunchback of Notre Dame (Disney film)|The Hunchback of Notre Dame]]''). In 1994, the first completely 3-D CG TV series, ''[[ReBoot]]'', came out of Canadian studio Mainframe Entertainment and premiered on [[ABC]] in the USA. And 1995 brought the first all 3-D movie and the one that launched Pixar into the spotlight and a position to drive the future of the animation industry: ''[[Toy Story]]''.


Indeed, anime must briefly be mentioned as a growing influence on Western animators themselves – they were absolutely aware of what was happening in Japan well ahead of the general public. Once fare like Akira and Ghost in the Shell began showing up, animators and directors in America began straining at the bit to have their artistic restrictions loosened for fear of a consistent flood of high-quality anime pounding the western studios flat. It was a flood which never quite materialized as they feared, but it still lit fires under a lot of people and led directly to many of the products of The Millennium Age of Animation.
Depending on who you ask, the deterioration of this era began somewhere towards the end of the 1990s and the early 2000s. The seeds may have been sown in 1995, when Disney distributed [[Pixar]]'s ''[[Toy Story]]''. It was a huge hit both critically and commercially...but Disney's traditionally animated entry for the year, ''[[Pocahontas]]'', did well enough financially but also disappointed many viewers. Disney's increasingly formulaic approach to feature storytelling -- [["I Want" Song|"I want" songs]], wacky sidekicks, [[Anachronism Stew|pop culture jokes]], etc. -- in the wake of its early-'90s hits, resulted in films that strived to include more adult themes/stories yet couldn't lift themselves out of the worst aspects of the [[Animation Age Ghetto]] when it came to content. [[Disneyfication]] became a dirty word as critics accused them of whitewashing/dumbing down history and classic literature/mythology. (The increasing amounts of merchandise tied into these films didn't help matters.) That said, while these films were considered inferior to their predecessors, only one, the aforementioned ''Pocahontas'', was a critical failure - at a mediocre 56% on [[Rotten Tomatoes]], it's the only real critical failure of the Disney Renaissance. Meanwhile, the entries that were relative box office failures - ''[[The Hunchback of Notre Dame (Disney film)|The Hunchback of Notre Dame]]'' and ''[[Hercules (Disney film)|Hercules]]'' - were modestly well-received by said critics (at a decent 73% and a good 83% on [[Rotten Tomatoes]], respectively), who considered them improvements over the preachy and pretentious ''Pocahontas'' - ''Hunchback'' has even been [[Vindicated by History]] recently to the point that it's a Dark Horse candidate for the [[Magnum Opus]] of the Disney Renaissance. ''[[Mulan]]'' and ''[[Tarzan (Disney film)|Tarzan]]'' were even viewed as coming close to the earlier works (at 86% and 88%, respectively). Rival studios' Disney-esque efforts were usually pale imitations at best—consider Don Bluth's work post-''[[All Dogs Go to Heaven]]'', ''[[The Swan Princess]]'', etc. -- and often even worse when it came to [[Disneyfication]], culminating in ''two'' Italian animated features that turned the ''Titanic disaster'' into [[Happily Ever After]] musicals. The absolute nadir of the trend, at least as far as wide release animated films go, was Warner Bros. ''[[Quest for Camelot]]'' - sadly, this film outdid far superior works by Warner Bros. such as the [[Animation Age Ghetto|Ghetto-busting]] ''[[The Iron Giant]]'' and ''[[Cats Don't Dance]]'' financially, even as critics savaged it. One could even pin ''Quest For Camelot'' as being one of the films that led to the eventual downfall of the Renaissance Age.


This era contains a significant shift in technology: the switch from traditional cel & ink & paint animation to computers. Animation studios rode the wave of the digital revolution that brought affordable PCs to the masses in the 1980s. Disney employed CG for major parts of their films starting with The Rescuers Down Under, and by Beauty and the Beast had refined it considerably (the backdrop of the ballroom scene was very much Conspicuous CGI, as are the stampede from The Lion King and the crowd scenes in The Hunchback of Notre Dame). Over the course of the 90's, digital compositing and coloring slowly replaced ink & paint. Later, computer programs like Flash and Maya made inroads as animation tools. In 1994, the first completely CGI TV series, ReBoot, came out of Canadian studio Mainframe Entertainment and premiered on ABC in the USA. 1995 saw the release of the first all-CGI feature film, which launched Pixar into the spotlight and into a position to drive the future of the animation industry: Toy Story.
Perhaps worst of all, Disney [[Sequelitis|started producing direct-to-video sequels, prequels, and/or interquels to most of their Modern Age films via their television animation units]], which sold well but didn't touch the quality of the real things. The sales were so good that even Golden Age and Dark Age efforts were given this treatment, to the increasing horror of adult Disney fans. It can be argued that the "cheapquels" led to a fatal dilution of the Disney brand name, causing audiences to take less interest in their newer animated canon efforts. And when rival studios (particularly MGM and Universal Studios) started doing the same thing with films ''they'' owned the rights to, video stores were glutted with unwanted, unworthy sequels to everything from ''[[The Secret of NIMH]]'' to ''[[The Swan Princess]]''. Before this era sequels were rare if not non-existent. It's one reason the Renaissance, like every other period in animation history, is a bit of a mixed bag.


This was also the era in which outsourcing truly took off. Doing the entire traditional animation process in America had long since become cost-prohibitive, especially for television, so most Renaissance-Era cartoons outsourced production to overseas studios – first Japan (Toei Animation), then South Korea (AKOM) after Japan became too expensive (and having their industry being resurrected by Neon Genesis Evangelion after years of almost nothing but Merchandise-Driven shows (either in the traditional sense or to sell manga) and western outsourcing; Ghibli being the only studio in Japan to avoid this when TMS took advantage of the later, giving them co-producer control most Japanese studios beg for in their local works). The switch to computers allowed cartoons keep more of their production domestic, but hand-drawn series in particular continued to outsource most of the actual animation to South Korea… and still do to this day
Also, in an ironic twist, the successes of animation and children's programming on cable helped to wound animation on broadcast TV, killing the weekday animation block outright. As animation was an expensive medium at the time, increasing competition led to a greater fragmenting of the audience. With smaller audiences for each network, plus increasing restrictions on advertising content in children's programming (daytime animation still got redlined into the Ghetto), animation blocks became increasingly less profitable. The twin developments of a fracturing audience and animation's move to cable (and needing to make do with cable's smaller budgets), led to declines in animation quality. Work was outsourced to overseas studios. computer coloring eventually replaced ink and paint, and soon [[Adobe Flash|Flash]] made inroads as an animation tool.


There is no consensus on when this era ended, only that it did. Television cartoons in particular often bridged eras, with Renaissance-era shows airing alongside post-Renaissance ones for many years.
For this era's successor, see [[The Millennium Age of Animation]].

Depending on who you ask, the deterioration of this era began somewhere around the end of the 1990s or the early 2000s. The seeds may have been sown in 1995, when Disney distributed Pixar's Toy Story. That film was a huge hit both critically and commercially… while Disney's traditionally animated entry for the year, Pocahontas, did well financially but disappointed academics and critics. Disney's increasingly formulaic approach to feature storytelling "I want" songs, wacky sidekicks, pop culture jokes, etc. in the wake of its early-'90s hits, resulted in films that strove to include more adult themes/stories yet couldn't lift themselves out of the worst aspects of the Ghetto when it came to content. Disneyfication became a dirty word as critics accused them of whitewashing or dumbing down history and classic literature/mythology (the increasing amounts of merchandise tied into these films didn't help matters). That said, while these films were considered inferior to their predecessors, only one, the aforementioned Pocahontas, was a critical failure at a mediocre 56% on Rotten Tomatoes, it's the only real critical failure of the Disney Renaissance. Meanwhile, the entries that were relative box office failures The Hunchback of Notre Dame and Hercules were modestly well-received by said critics (at a decent 73% and a good 83% on Rotten Tomatoes, respectively), who considered them improvements over the preachy and pretentious Pocahontas Hunchback has since been Vindicated by History to the point that it's a dark-horse candidate for the masterpiece of the Disney Renaissance. Mulan and Tarzan were even viewed as coming close to the earlier works (at 86% and 88%, respectively).

Rival studios' Disney-esque efforts were usually pale imitations at best – consider Don Bluth's work post-All Dogs Go to Heaven, The Swan Princess, etc. – and often even worse when it came to Disneyfication, culminating in two Italian animated features that turned the Titanic disaster into Happily Ever After musicals. The absolute nadir of the trend, at least as far as wide release animated films go, was Warner Bros.'s Quest for Camelot, which was plagued by Executive Meddling that turned a planned older-oriented film into a G-rated mess – sadly, this film outdid far superior works from WB like the Ghetto-busting The Iron Giant and Cats Don't Dance financially, even as critics savaged it. One could even pin Quest For Camelot as being one of the films that led to the eventual downfall of the Renaissance Age.

In addition, Disney under Eisner started producing direct-to-video sequels, prequels, and interquels to most of their Modern Age films via their television animation units, which sold well but are considered inferior to the quality of the originals. The sales were so good that Golden Age and Dark Age efforts were also given this treatment, to the increasing horror of adult Disney fans. It can be argued that the "cheapquels" led to a fatal dilution of the Disney brand name, causing audiences to take less interest in their newer animated canon efforts. And when rival studios (particularly MGM and Universal Studios) started doing the same thing with films they owned the rights to, video stores were glutted with unwanted, unworthy sequels to everything from The Secret of NIMH to The Swan Princess. Before this era, sequels were rare if not non-existent – The Rescuers Down Under was at the time one of the only exceptions. It's one reason the Renaissance, like every other period in animation history, is a bit of a mixed bag.

Also, in an ironic twist, the success of animation and children's programming on cable helped to mortally wound animation on broadcast TV, killing the weekday animation block outright (except on Public Television) and beginning the slow death of the Saturday Morning Cartoon. The addition of three new cable channels (plus two new broadcast networks) for animated programming† , and the increased competition inherent in such a thing, naturally led to audience fragmentation, which led to declining ratings, which led to declining ad revenue, which led to decreased profits. Animation is an expensive medium – always was and always will be, at least to do it right – so cartoons were either axed by the broadcast networks or jumped to cable (where budgets were already much smaller). The other thing that killed animation on broadcast television was Government – the Moral Guardians who had slammed late-Dark-Age cartoons for being glorified toy commercials never went away. Indeed, they successfully convinced the FCC to impose even more restrictions on advertising content in children's programming, and to strictly enforce the "educational content" requirement on the networks (exemplified by the e/i logo). This basically resulted in The Ghetto becoming legally enforced on cartoons airing on the traditional networks, and the networks backing off as a result.

The Renaissance era can be reasonably be said to have lasted until around 1999, 2000, perhaps even 2001, or all the way up to 2004.
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Revision as of 19:56, 2 October 2016


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    A sampling of influential animation from this era.[1]


    The era of animation lasting from the late-1980's until around 2000, during which the medium saw a significant increase in technical quality and finally returned to a point of artistic respect. To understand why, it is necessary to look at what things looked like immediately prior.

    At the beginning of the 80's, Western animation was still firmly planted in the Dark Age and strangled by the Ghetto, plagued by a lack of artistic vision and pathetic budgets. Limited Animation was still the rule on television; Merchandise-Driven shows like He-Man, Strawberry Shortcake, Care Bears, The Transformers, G.I. Joe, My Little Pony, Jem, and ThunderCats (1985) ruled '80s television animation and had parents' groups up in arms about children watching glorified toy commercials, which were extremely strictly split along gender lines at that. It must be noted, however, that these shows were obviously still entertaining to their target demographics, evidenced by the fact that several of them became pop-culture phenomenons that are fondly remembered to this day.

    Less enduring but more common in 80's TV cartoons was the tendency to give live-action franchises Animated Adaptations. This included well-received hits like The Real Ghostbusters, but also forgotten and/or derided fare like The Fonz and the Happy Days Gang (IN SPACE!), Rambo: The Force of Freedom, Dragon's Lair, and Alf.

    The Disney Animated Canon came close to ending for good when The Black Cauldron, intended to be the stunning debut of a new generation of animators, didn't impress just-arrived company executives Michael Eisner and Jeffrey Katzenberg, who recut it without the director's consent, and it proceeded to tank at the box office. Things at Disney were about to change big time, however…

    Witnessing the success of first-run syndicated cartoons like He-Man and Care Bears, Disney tried its luck with two original series of its own in 1985: The Wuzzles, which was soon forgotten, and Adventures of the Gummi Bears, which became a major hit whose lavish production values put its contemporaries to shame. Vindicated in their investment, Disney began funding a slew of original series, starting with DuckTales and Chip 'n Dale Rescue Rangers (both spinoffs of their Golden Age shorts) but eventually becoming numerous enough that they got their own dedicated block of television: The Disney Afternoon, a tour-de-force of branding that lasted for over a decade.

    Other broadcasting companies took notice, and developed their own original series. In 1987, Ralph Bakshi produced Mighty Mouse: The New Adventures with John Kricfalusi, a show that helped bring back old-school, insane "cartoony cartoons". Warner Bros. had its own revival after they hired a bunch of Hanna-Barbera expats to bring Looney Tunes-style comedy into the 1990s – the Steven Spielberg-produced Tiny Toon Adventures and Animaniacs were the most successful. Much of the crew from these shows went on to launch the DC Animated Universe with Batman: The Animated Series in 1992. This time, Disney aped them with a cult dark action series of their own, Gargoyles, created by Greg Weisman, although they eventually mishandled it badly. Cable networks such as Nickelodeon and Cartoon Network began their existence with reruns and repackagings of cartoons from earlier eras, as well as syndicated or foreign fare (as did the USA Network's Cartoon Express block- the whole network was like that back then; this was also the modus operandi of the emerging home video market) but moved on to create their own shows during the '90s. Nickelodeon launched the "Nicktoons" brand in 1991 with Doug, Rugrats, and The Ren & Stimpy Show. Cartoon Network absorbed the remnants of Hanna-Barbera and labelled their post-HB original series "Cartoon Cartoons" – Johnny Bravo, Dexter's Laboratory, and Ed, Edd 'n' Eddy were among the first to use the moniker; that name was eventually dropped, however, as 2002's Codename: Kids Next Door was the last show to be a "Cartoon Cartoon". Meanwhile, some of the smaller studios such as Universal and MGM attempted to get back into the animation game. Universal's was relatively successful, though many of their series tended to be short-lived (including Exosquad, and the Earthworm Jim cartoon), and eventually declined to churning out sequels to The Land Before Time before shutting down by the early 2010s. MGM's was even worse, and had shuttered completely by 2000.

    On the silver screen, the industry gradually rose to new heights during the course of the 1980's. After the box office failures of animated movies in the 1970s, Disney defector Don Bluth pushed for a return to the rich classical style of the Golden Age, beginning with 1982's The Secret Of NIMH – while it was not a blockbuster, it quickly became a Cult Classic. It attracted the attention of no less than Steven Spielberg, which led to Bluth's directing the successful An American Tail and The Land Before Time for Amblin Entertainment. Bluth would both rise to prominence and fall during this period, but his collaboration with Spielberg proved to be the first real challenge Disney had ever faced in the animated film department, at least since the Fleischers were in business. The failure of Disney's The Black Cauldron in 1985 seemed to spell the end of Disney's animation unit, but fortunately it persevered, mainly due to the modest success of The Great Mouse Detective. After the threat from Bluth and Amblin though, Disney frantically stepped up its game and rallied with Oliver & Company, which was another modest success. Their newly-established, adult-oriented Touchstone Pictures label co-produced – with Amblin Entertainment, as it happened – Who Framed Roger Rabbit, a live-action/animated fantasy that also served as a Massive Multiplayer Crossover of Golden Age characters and was the box office sensation of 1988.

    It was followed by The Little Mermaid in 1989, a musical that refreshed the old formulas of yore and was a surprise sensation at the box office – at last, they were well and truly back in the game. While the following year's The Rescuers Down Under was a financial disappointment, Beauty and the Beast raised Disney's bar even higher, a financial and critical success (in fact, the first animated film ever to receive a Best Picture Oscar nomination). Their next film, Aladdin, proved a smash with the stellar performance of Robin Williams cementing the Celebrity Voice Actor as the "star" of an animated film.* Finally, The Lion King surpassed all expectations to become a cultural landmark and the peak of Disney's success. In fact, some laypeople refer to this era as the "Disney Renaissance", since they were the most prominent and successful animation studio during the period with the most consistent track record of hits.

    By the end of The '90s, rival studios had launched their own feature animation units, most notably DreamWorks. However, most of them found that the public was still largely trapped in the mindset of All Animation Is Disney, so most of these attempts failed miserably or fell victim to Disney's aggressive marketing – such as rereleasing The Lion King late in 1994 so it could crush its rival The Swan Princess. Even Bluth was forced to ape Disney with Anastasia (his only true financial success in the 90's), and his attempt to break out again with Titan A.E. failed and sunk his career. DreamWorks Animation struggled out of the gate with the underperformance of their traditionally-animated films like The Prince of Egypt and The Road to El Dorado (though both of those had good critical reception), but they noticed their small computer-animated film Antz did better financially. This suggested to Dreamworks and other studios that there was a way out from under Disney's shadow via new animation techniques. They made a deal with the hailed British Stop Motion company Aardman Animations, who helped show them that success came from developing their own voice and style in a new age.

    Adult-aimed animation finally came back to television during this period. The Simpsons became a full-fledged series in 1989 and went on to become probably the most critically acclaimed television cartoon series of all time, and MTV caused a stir with Mike Judge's Beavis and Butt-head. MTV, of course, is cable – and from here came the last great progress that cemented the renaissance: the rise of cable television.

    All in all, this era did a good job of at least brushing away the worst aspects of the Dark Age. Parental Bonus was back, quality had soared, and profits were high.

    Anime also found headway in North America during this period, with Robotech becoming a cult favorite due to its audacious flouting of contemporary North American TV animation conventions to present a sweeping military SF saga that felt very different from homegrown fare like G.I. Joe. A decade later, Sailor Moon, Dragon Ball and Pokémon began to make their presence on TV and home video across the world. In cinemas, anime made its own small splash with the harrowing cyberpunk ultraviolence of AKIRA and Ghost in the Shell; this is also the period when the Western world was finally introduced to the genius of Hayao Miyazaki (after an abortive attempt years earlier involving a hacked-up version of Nausicaa that we have been asked to forget ever existed), with his classic films like the intelligently charming Kiki's Delivery Service and the ever-adorable My Neighbor Totoro – Disney would take interest in his films beginning with his grand, profound fantasy drama Princess Mononoke.

    Indeed, anime must briefly be mentioned as a growing influence on Western animators themselves – they were absolutely aware of what was happening in Japan well ahead of the general public. Once fare like Akira and Ghost in the Shell began showing up, animators and directors in America began straining at the bit to have their artistic restrictions loosened for fear of a consistent flood of high-quality anime pounding the western studios flat. It was a flood which never quite materialized as they feared, but it still lit fires under a lot of people and led directly to many of the products of The Millennium Age of Animation.

    This era contains a significant shift in technology: the switch from traditional cel & ink & paint animation to computers. Animation studios rode the wave of the digital revolution that brought affordable PCs to the masses in the 1980s. Disney employed CG for major parts of their films starting with The Rescuers Down Under, and by Beauty and the Beast had refined it considerably (the backdrop of the ballroom scene was very much Conspicuous CGI, as are the stampede from The Lion King and the crowd scenes in The Hunchback of Notre Dame). Over the course of the 90's, digital compositing and coloring slowly replaced ink & paint. Later, computer programs like Flash and Maya made inroads as animation tools. In 1994, the first completely CGI TV series, ReBoot, came out of Canadian studio Mainframe Entertainment and premiered on ABC in the USA. 1995 saw the release of the first all-CGI feature film, which launched Pixar into the spotlight and into a position to drive the future of the animation industry: Toy Story.

    This was also the era in which outsourcing truly took off. Doing the entire traditional animation process in America had long since become cost-prohibitive, especially for television, so most Renaissance-Era cartoons outsourced production to overseas studios – first Japan (Toei Animation), then South Korea (AKOM) after Japan became too expensive (and having their industry being resurrected by Neon Genesis Evangelion after years of almost nothing but Merchandise-Driven shows (either in the traditional sense or to sell manga) and western outsourcing; Ghibli being the only studio in Japan to avoid this when TMS took advantage of the later, giving them co-producer control most Japanese studios beg for in their local works). The switch to computers allowed cartoons keep more of their production domestic, but hand-drawn series in particular continued to outsource most of the actual animation to South Korea… and still do to this day

    There is no consensus on when this era ended, only that it did. Television cartoons in particular often bridged eras, with Renaissance-era shows airing alongside post-Renaissance ones for many years.

    Depending on who you ask, the deterioration of this era began somewhere around the end of the 1990s or the early 2000s. The seeds may have been sown in 1995, when Disney distributed Pixar's Toy Story. That film was a huge hit both critically and commercially… while Disney's traditionally animated entry for the year, Pocahontas, did well financially but disappointed academics and critics. Disney's increasingly formulaic approach to feature storytelling – "I want" songs, wacky sidekicks, pop culture jokes, etc. – in the wake of its early-'90s hits, resulted in films that strove to include more adult themes/stories yet couldn't lift themselves out of the worst aspects of the Ghetto when it came to content. Disneyfication became a dirty word as critics accused them of whitewashing or dumbing down history and classic literature/mythology (the increasing amounts of merchandise tied into these films didn't help matters). That said, while these films were considered inferior to their predecessors, only one, the aforementioned Pocahontas, was a critical failure – at a mediocre 56% on Rotten Tomatoes, it's the only real critical failure of the Disney Renaissance. Meanwhile, the entries that were relative box office failures – The Hunchback of Notre Dame and Hercules – were modestly well-received by said critics (at a decent 73% and a good 83% on Rotten Tomatoes, respectively), who considered them improvements over the preachy and pretentious Pocahontas — Hunchback has since been Vindicated by History to the point that it's a dark-horse candidate for the masterpiece of the Disney Renaissance. Mulan and Tarzan were even viewed as coming close to the earlier works (at 86% and 88%, respectively).

    Rival studios' Disney-esque efforts were usually pale imitations at best – consider Don Bluth's work post-All Dogs Go to Heaven, The Swan Princess, etc. – and often even worse when it came to Disneyfication, culminating in two Italian animated features that turned the Titanic disaster into Happily Ever After musicals. The absolute nadir of the trend, at least as far as wide release animated films go, was Warner Bros.'s Quest for Camelot, which was plagued by Executive Meddling that turned a planned older-oriented film into a G-rated mess – sadly, this film outdid far superior works from WB like the Ghetto-busting The Iron Giant and Cats Don't Dance financially, even as critics savaged it. One could even pin Quest For Camelot as being one of the films that led to the eventual downfall of the Renaissance Age.

    In addition, Disney under Eisner started producing direct-to-video sequels, prequels, and interquels to most of their Modern Age films via their television animation units, which sold well but are considered inferior to the quality of the originals. The sales were so good that Golden Age and Dark Age efforts were also given this treatment, to the increasing horror of adult Disney fans. It can be argued that the "cheapquels" led to a fatal dilution of the Disney brand name, causing audiences to take less interest in their newer animated canon efforts. And when rival studios (particularly MGM and Universal Studios) started doing the same thing with films they owned the rights to, video stores were glutted with unwanted, unworthy sequels to everything from The Secret of NIMH to The Swan Princess. Before this era, sequels were rare if not non-existent – The Rescuers Down Under was at the time one of the only exceptions. It's one reason the Renaissance, like every other period in animation history, is a bit of a mixed bag.

    Also, in an ironic twist, the success of animation and children's programming on cable helped to mortally wound animation on broadcast TV, killing the weekday animation block outright (except on Public Television) and beginning the slow death of the Saturday Morning Cartoon. The addition of three new cable channels (plus two new broadcast networks) for animated programming† , and the increased competition inherent in such a thing, naturally led to audience fragmentation, which led to declining ratings, which led to declining ad revenue, which led to decreased profits. Animation is an expensive medium – always was and always will be, at least to do it right – so cartoons were either axed by the broadcast networks or jumped to cable (where budgets were already much smaller). The other thing that killed animation on broadcast television was Government – the Moral Guardians who had slammed late-Dark-Age cartoons for being glorified toy commercials never went away. Indeed, they successfully convinced the FCC to impose even more restrictions on advertising content in children's programming, and to strictly enforce the "educational content" requirement on the networks (exemplified by the e/i logo). This basically resulted in The Ghetto becoming legally enforced on cartoons airing on the traditional networks, and the networks backing off as a result.

    The Renaissance era can be reasonably be said to have lasted until around 1999, 2000, perhaps even 2001, or all the way up to 2004.



    Characters/Series/Films that are associated with this era



    Real Life People Directly Involved With This Era


    Real life people who are directly influenced by this era

    • Jerry Beck and Amid Amidi. Animation historians, writers on 'Art Of' and other animation novelty books, and bloggers of the industry-popular Cartoon Brew.
    • Doug Walker, aka The Nostalgia Critic. Much of what he reviews exposes the somewhat worse aspects of some of the animation to come out of this era, and frequently includes gags referencing such cartoons.



    Tropes Associated With This Era

    1. In order: Fievel from An American Tail, Ariel from The Little Mermaid, Butthead and Beavis from--take a guess--Beavis and Butthead, Buster Bunny and Babs Bunny (no relation) from Tiny Toon Adventures, Unit 01 from Neon Genesis Evangelion, and Buzz and Woody from Toy Story.
    2. around the time DBZ was getting dubbed - 1995/1996