Information for "Zork Zero: The Revenge of Megaboz"

Basic information

Display titleZork Zero: The Revenge of Megaboz
Default sort keyZork Zero: The Revenge of Megaboz
Page length (in bytes)4,304
Namespace ID0
Page ID128071
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)
DeleteAllow all users (infinite)
View the protection log for this page.

Edit history

Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorLooney Toons (talk | contribs)
Date of latest edit16:52, 23 July 2020
Total number of edits4
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

Page properties

Transcluded templates (11)

Templates used on this page:

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
Zork Zero: The Revenge of Megaboz is an interactive fiction video game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988. Although it is the ninth and last Zork game released by Infocom before the company's closing, Zork Zero takes place before the previous eight games (Zork I, Zork II, Zork III, Enchanter, Sorcerer, Wishbringer, Spellbreaker and Beyond Zork). Unlike its predecessors, Zork Zero is a vast game, featuring a graphical interface with scene-based colours and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical mini-games. The graphics were created by computer artist James Shook. It is Infocom's thirty-second game.
Information from Extension:WikiSEO