Display title | You All Look Familiar |
Default sort key | You All Look Familiar |
Page length (in bytes) | 73,299 |
Namespace ID | 0 |
Page ID | 13548 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 3 (0 redirects; 3 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | JakeGrey (talk | contribs) |
Date of latest edit | 23:30, 15 August 2023 |
Total number of edits | 23 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | It requires time, work, money, and storage space to create a decent-looking video game sprite, and even more of the same to create a 3D model. Giving each individual character in the game a distinct look borders on madness. As a result, most video game worlds have only about seven or eight distinct body types for NPCs. This means that wherever you go, you'll see the same person over and over again... only it's not them! It's almost creepy, and starts to make you wonder if there isn't some massive cloning conspiracy going on. |