Why Isn't It Attacking?: Difference between revisions

 
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== Video Games ==
* TheMany answerunintentional examples in manyvideo Videogames Gamesoccur isas a result of poor coding, e.g. [[Mooks]] will stand and watch their comrade's heads sprout crossbow bolts without taking any action - providing the player doesn't enter their designated threat zone.
* Shining Blade in ''[[Guild Wars]]''.
* Done by the ''player'' in ''[[BioShock (series)|Bioshock 2]]'' if you choose to spare a certain character (who up until that point considered you a mindless monster) she'll undergo a [[Heel Face Turn]] of sorts (she won't outright betray the [[Big Bad]], because she still believes in her and thinks she was just wrong about you, but she'll send you supplies every so often).