White Knight Chronicles/YMMV

Everything About Fiction You Never Wanted to Know.


Belicitane: "But how...? My Gigas"
Ceasar: "How? I just busted your ass, that's how! Any questions?"

  • Demonic Spiders: The Wraith giant mook. Completely invulnerable to physical damage (unless you hit it with holy light) which means if you aren't a dedicated mage or have a mage in your party you are done for when you fight it. Adding to that it has an annoying scythe sweep attack that knocks you of your feet if you are not wearing heavy armor, a Life Drain spell which it makes liberal use of and, to make things even more infuriating, can summon five Succubi at once to aid it in battle.[1]
    • Spirit Lords(Efreet and those like him) are pretty tough too. They spam powerful sorcery, and summon enormous flocks of elemental fish to help them pound you into the ground as long as their summoning appendages are not broken. This doesn't seem so bad, but there's two high-end Bonus Boss versions. And, to make the above one seem more painful, another one of those bosses mentioned is a Wraith too.
  • Fridge Logic: Every town has an Incorruptus mechanic even though there are only five known Incorrupti in the world and the one the Avatar gets near the end of the game is the prototype of the Arc Knights.
  • Goddamn Bats: The Skeletons. If you are underground or in a sufficiently dark place you can count on running into some of these. What makes them so annoying is that they are invulnerable to physical damage. You have to hit them five or six times before they collapse and give you a maybe 15 second long opportunity to clobber them after which they reform and the game start anew. The only upside is that they can be one-hit-killed with holy light once their soul is exposed.
    • The Succubi are not much better. They too are completely immune to physical damage and must be first hit with Holy Light to give you a chance to do some damage. What makes them even more annoying than the Skeletons is that their scythe attacks can paralyze you and they have a MP leech attack.
  • It's Easy, So It Sucks: The first game is fairly easy unless your new to JRPGs--Origins is EXTREMELY easy and very very simplistic(Rushing at the enemy will generally lead to victory). Expect the same from the the second game, however...
  • It's Hard, So It Sucks: The second game is the counter punch to the arguments about the first game. Stronger enemies, weaker Knights, and a leveling curve roughly the shape of the Matterhorn. Oh, but at least the sped up the turn gauge.
  • Straw Man Has a Point: Sarvain is set up to be Obviously Evil right from his introduction, yet when assumes control over Balandor following King Valtos' death and starts issuing orders, he actually comes across as the smartest and most practical man in the room, especially compared to Cyrus, who's first reaction is to lobby for an attack on Faria and then storm off in a huff when Sarvain shoots him down.
  • That One Boss: The two Wyverns you have to face in Van Haven Wastes without being able to rely on the Knights.
    • Past Pyredaemos is pretty tough too, for the same reason as the Van haven wyverns.
  1. See Goddamn Bats if you aren't familiar with the Succubi.