Display title | Trial and Error Gameplay |
Default sort key | Trial and Error Gameplay |
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Page ID | 85129 |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
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Date of latest edit | 20:05, 30 April 2024 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | A popular variety of Fake Difficulty, Trial and Error Gameplay is what happens when a game developer decides the best way to punish a player's incorrect action is to to kill his character, end the mission in failure, or otherwise force him to repeat that part from the beginning again. And, in the most Egregious manner possible, this occurs whether or not it was even possible to know in advance that it was a bad move at all. In the end, the only thing the player can do about it is reload the area and/or savepoint, play through that section again, and remember not to do that next time. In essence, Trial and Error Gameplay is whenever it is necessary for the player to fail before realizing what is necessary to succeed. |