The Way

Everything About Fiction You Never Wanted to Know.
The Way features many colorful environments.

The Way is a freeware, indie role-playing game created by Lun Calsari on the RPG Maker 2000. It consists of six consecutive episodes, the first of which was released in 2002.

The people of The Way believe that the entire world is enclosed by the Rolling Mists. The very front of the world is gradually revealed by the Mists and explored by the Forerunners, while the rear of the world is swallowed. What lies in between is the titular Way and every human being spends their life Walking the Earth, either alone or accompanied by other wanderers. Settling down is considered blasphemous and the religious order of The Guided will ensure that the people keep moving forward and live their lives the way it is intended by The Purpose.

The story follows Rhue of Landorin, a young wanderer on a quest to regain a piece of his past. He's been searching the Way for many years already as the game begins. With his hopes diminishing further and further each day, he is setting a frantic pace for himself, desperate for a simple clue that might help guide him to that which he lost so many years ago.

Throughout the six episodes, Rhue travels through caves, duels in tournaments, traverses infernal realms, gets caught up in a gang war, survives a demonic outbreak, goes through a lawsuit and performs in a grand stage production.

Along the way, he discovers many new people, such as the arrogant and abusive Strata, the charming and world-weary Traziun, and the lawful and violent Slade. However, his situation and that of many others is about to become quite deadly as a shadow killer begins a murderous spree of destruction along the Way.

All six episodes of the game can be downloaded here.

Tropes used in The Way include:
  • Abusive Parents: Traziun's dad and Slade's mom.
  • Action Girl: Every female who joins your party.
  • Actually Four Mooks: Most enemies.
  • Actual Pacifist: The Paradans will never kill anyone. Some of them refuse to kill even animals.
  • After Combat Recovery: This game doesn't use attrition mechanics. You start each battle with full health and a small amount of MP, which you have to build up in combat.
  • Alas, Poor Villain: Slade.
  • Amulet of Concentrated Awesome: Rhue's Shadow Sword, in a twisted sort of way.
  • An Economy Is You: Averted. Rhue apparently is completely or nearly broke from the start of the game, never gets any more money, never does any shopping and only ever pays for (plot-mandated) things by getting other people to pay for him. Very, very rarely, you can barter goods in specific situations, but overall it's fair to say that Rhue has no impact on The Way's economy whatsoever.
  • An Interior Designer Is You: Borderline. In Episode 6, you can buy a house and fill it with furniture, but it's all placed ahead of time, and it's pretty important for the Lexus ending.
  • Annoying Arrows: Several minigames in Episode 6 employ these.
  • Anti-Hero: Rhue will often do some pretty shocking things. He's either a 4 or a 5 on the scale, depending on your interpretation.
  • Anti-Villain: Slade. The man has a weird sense of justice, but that's simply because his mother influenced him so he would obey her with no question.
  • Anyone Can Die: Averted... until Episode 5. And many come back for Episode 6 anyway.
  • Arbitrary Headcount Limit: Very glaring in Episode 6.
  • Artifact of Doom: Shadow Swords. Rhue has one.
  • Art Shift: Some areas, particularly outdoors, have pre-rendered 3D backgrounds which are rather primitive by today's standards, while others, particularly indoors, use Super Nintendo style tilesets.
  • Asshole Victim: Cade in Episode 4 exists to be nothing but this.
  • Badass Abnormal: Traziun. Also Rhue, in his more "lucid" moments.
  • Badass Boast:

Traziun: A life... for a life... how about that... father...

  • Bare Your Midriff: Cetsa.
  • Best Served Cold: Midian toward Jeruh.
  • Big No: Kloe in the "normal" ending.
  • Bittersweet Ending: One of them. See Pyrrhic Victory below.
  • Black Comedy: Many of the funnier parts in the game are pretty much about Rhue being a grouch. Highlights include calling a woman a money-grubbing, lazy whore (actually, he does that a lot) and insulting a young boy for no reason.
  • Block Puzzle: There is one in the battlegrounds in Episode 3.
  • Bonus Boss: The leptor. Many more, if you count optional plunges.
  • Break the Cutie: Take Lyrra, the most optimistic and innocent person in the world, then have her boyfriend not just dump her to chase after another girl, but abandon her in a temple full of murderous ninjas, tell her Rhue killed her father, then find a sword that magnifies negative emotions and murderous intent. All in the span of 10 minutes.
  • Break the Haughty: Strata. Maybe.
  • Bring It: See Pre-Ass Kicking One Liner below.
  • Broken Bird: Many of the game's leading ladies might be this, or become this. Special notice goes to Kloe.
  • Calling the Old Man Out: Traziun in regards to his father.
  • Can't Drop the Hero: In Episode 6.
  • Capital City: Estrana.
  • Catch Phrase: Rhue: "How sweet it is." Every time he wins a plunge.
    • Also by Rhue: "Wonderful..."
    • "Sweet flaming lands..."
  • Cerebus Syndrome: It starts out as a fairly happy RPG with some dark themes. By the end...
  • Character Level:
    • Rhue's companions in Episode 6 become stronger through this system.
    • Averted for the rest of the game though. Rhue gains points in individual stats one or two at a time by absorbing items, and other party members stay the same for the duration of their stay with you but usually have new skills and better stats if they show up again later.
  • Characters As Device: Many characters in Episode 1 are introduced merely to teach the basics. The most glaring examples are the characters Dana and Wes. They help Rhue fight a few battles, are knocked out cold, and... are never seen again. At least Therin got a cameo.
  • Chekhov's Gunman: Slade shows up in Episode 1 long enough to save Rhue's life and scare Strata before disappearing until Episode 3.
  • The Chessmaster: Gaius seems to be playing both sides of the conflict in Estrana.
  • Chick Magnet: Rhue. It's not clear why, but women just seem to flock to him. Even women who really don't have ANY reason to like him.
  • Chivalrous Pervert: Dirk.
  • Chronic Backstabbing Disorder: Several characters involved in the "gang wars" plotline in Episode 4. Medmur in particular. Granted, it's kind of required, considering he lives a double life as a gang leader.
  • City with No Name: The last episode takes place in one.
  • Cliff Hanger: Most significantly, the ending to Episode 5.
  • Combination Attack: Rhue can do this with Sorya or Lexus in Episode 6. Its effectiveness depends on Relationship Values.
  • Contemplate Our Navels: Rhue, in the Reaches ending. Also, H2O.
  • Control Room Puzzle: Several exist throughout the series.
  • Convection, Schmonvection: You are not harmed at all by the magma caverns in Episode 3.
  • Corrupt Church: The Guided in Estrana are largely portrayed in this way.
  • Courtroom Antics: Rhue is on trial, and Alan is his lawyer. Hilarity Ensues.
  • Cradling Your Kill: Rhue desperately tries to convince Lexus to hang on, after accidentally stabbing her as part of a gang hit. Arguably, this is the moment when he begins to realize what he is becoming.
  • Crapsack World: The Purpose is implied to be there simply to control people, while the Lord Below actually exists, one of the only large cities, Estrana, is full of poverty and crime, and the world is made up of crazy religious fanatics (The Guided) and tools (Blood Lyn).
  • Critical Hit: You can raise both your critical chance and the strength of your critical hits. Becomes a major mechanic in some of the optional plunges in Episode 6.
  • Cruel and Unusual Death: See Gorn below.
  • Cruel Mercy: If you defeat Strata at the end of Episode 5, Rhue mocks him and lets him live. However, since Strata has pretty much spent his entire life being a Glory Hound, being beat by some wanderer with weird clothing (right after one of his girlfriends, who he might have cared for, is killed), probably did not do well for his sanity.
  • Cryptic Conversation: Several of them are shown throughout the series.
  • Cutscene Boss: The plunge battles, sort of. They do have a legitimate alternate combat system, but they mean that most of the one-on-one battles between humans in the entire game take place outside of the normal combat system (and early in the game, there's little you can do during the battles to really affect your odds of winning).
  • Darker and Edgier: Though the series started to step further and further away from light-hearted antics as it went on, Episode 5 was when the shit hit the fan. Anyone Can Die and the Dysfunction Junction is more clear than ever.
  • Dead Little Sister: Lexus, to Rhue.
  • Deadpan Snarker: Rhue. Also, Slade has his moments.

Slade: Find someone else to be your prostitute. Try your husband.

  • Deal with the Devil: Sacrifa, leader of the Guided in Estrana, makes a deal with "the Lord Below" to cure his wife, who suffers from a mysterious disease that is eating away her flesh. This goes horribly wrong: he is discovered, his wife is stoned to death, and Sacrifa then calls on the Devil, who unleashes a Roaring Rampage of Revenge, destroying the city itself.
  • Defend Command: During normal fights, you can spend your turn defending to halve damage.
  • Degraded Boss: The nasty boss of the Barucha cave shows up as a regular enemy a few acts later in the mines.
  • Demon Slaying: You have the option to fight two lessers in Episode 6.
  • Despair Event Horizon: A bunch of characters have this, but some notable ones: for Rhue, killing Lexus; for Lyrra, Strata pretty much telling her to "fuck off"; for Strata, Rhue killing Lyrra; for Sacrifa, his wife getting killed... the list goes on and on...
  • The Determinator: You really have to admire Rhue for the lengths he will go to find one chick. That, or be utterly terrified of him.
  • Devil but No God: It's strongly implied that while the Purpose is just made up to control people, the Lord Below is very real and very powerful.
  • Dirty Old Man: Dirk.
  • Dissonant Serenity: Gaius. Well, as long as his problem isn't relating to Kloe.
  • Downer Ending: The Reaches.
  • Drama Bomb: Episode 5. Man, episode four took a turn for the dark, but... well, let's just put it this way. The episode is called Everyone Must Bleed.
  • Dramatic Wind: In place when Traziun makes his eye for an eye speech.
  • Driven to Suicide: Slade.
  • Duel Boss: Just about anything that would've been one of these is instead handled through the Plunge system.
  • Dysfunction Junction: Seriously, look at the characters after Episode 4. It's hard finding a character that doesn't have some kind of psychological issue.
  • Easter Egg: Lots and lots. Some can be found in the actual game (the twisted C.O.O.L Meeting, for example), or some that can be found only with RPG Maker 2000 (The Short Sketch). Philosophical messages can be found in the code of Episode 6, including some kind of weird scavenger hunt and a code in PGP.
  • Elemental Rock-Paper-Scissors: The basic core of the plunge system works this way, though the more advanced mechanics are capable of bending the rules.
  • Empty Shell: After Lexus dies, Rhue is only focused on one thing: finding Serena. Nothing else matters.
  • Fake Memories: Rhue fits this trope in the sense that none of his recollections about himself were never truly his own but of other people.
  • Famous Last Words:
    • "A life... for a life... how about that... father..." - Traziun.
    • "Finally I'll do something I know is right... something for myself..." - Slade.
    • "I wanted to see you once more... just one... last... time..." - Lexus.
    • "What a terrible end... to my... story..." - Lyrra.
  • Femme Fatale: Cetsa and Sorya.
  • The Fettered: Slade. He holds his screwed up perceptions of the world very high.
  • Foreshadowing: Tons. And tons.
  • Friendly Target: Lexus, in a really twisted way: Rhue, in the last job he had to do before talking to Cetsa, accidentally kills her.
  • Gainax Ending: All of them. Some might qualify for Esoteric Happy Ending, but don't expect sunshine and rainbows in any event.
  • Game Maker: All six episodes are made with the RPG Maker 2000 engine.
  • Game Mod: If you have RPG Maker 2000, you can change anything and everything in the game.
  • Generic Guy: Rhan.
  • Gang-Bangers: The drug gangs in Estrana.
  • The Ghost: Tetzel.
  • Glory Hound: Strata and Hill. Hill might also qualify as Miles Gloriosus.
  • Glory Seeker: Strata defines this trope.
  • Go Out with a Smile: Lexus is a shining example: she not only dies smiling, but uses her last words to comfort Rhue, who has accidentally killed her.
  • Gorn: Despite the 16-bit Super Nintendo RPG style graphics, there are very gruesome deaths, especially in Episode 5. For starters: heads being ripped off, the body collapsing into a bloody heap, characters being graphically impaled on stalagmites, having their faces ripped off, scalped, being ripped in half, having limbs amputated, getting ripped in half at the torso, having guts exploding out, and a bird graphically tearing strips of flesh from a corpse, all with blood splattering all over the ground and walls.
  • Gray and Gray Morality: The conflict in Estrana.
  • Guest Star Party Member: Everyone to varying degrees, except for the people who join Rhue in Episode 6.
  • Guide Dang It: Achieving One Hundred Percent Completion. There's a Point of No Return for almost every area in the game, and many chests are hidden behind secret passages. Oh, and there are a few things that require inhuman clairvoyance or a complex string of Dialogue Tree decisions to get. Have fun.
  • Happily Married: Sacrifa and his wife Lilah. Of course, this being The Way, they both end up dead, after he resorts to desperate measures to cure her illness.
  • Heads I Win, Tails You Lose: Several, most glaringly the headhunter near the beginning.
  • Health Damage Asymmetry: Averted Trope, since you always get After Combat Recovery.
  • Heel Realization: Rhue, at the very end of Episode 6. He'd gotten plenty of hints beforehand, but the confrontation with his inner selves clinched it.
  • Heroes Prefer Swords: Rhue starts the game with a blade even though, by his own admission, he doesn't really know how to use it. That said, seemingly EVERYONE uses swords on The Way... blades for stabbing or slashing seem to be the weapon of choice for the whole world.
  • Heroic BSOD: In Episode 4, Rhue gets one when he accidentally kills his girlfriend due to a freak combination of circumstances.
  • Heroic Sacrifice: Traziun in one ending.
  • Hidden Agenda Villain: As noted below in Well-Intentioned Extremist, does the Phantom Slasher really have Rhue's best interests at mind?
  • Hidden Depths: Many characters, but an interesting interpratation is Strata. He seems genuinely broken up when Rhue kills Lyrra and actually keeps his promise to Rhue for most of the game. Also, Lexus.
  • Hit Points: Of course.
  • Hopeless Boss Fight: Numerous, usually but not always Plunge battles. Most notably, the first three Plunge battles are unwinnable, and Rhue actually gives up after two strikes in the third.
  • Hot Chick with a Sword: Kloe.
  • Hurting Hero: Rhue is always this, but it really gets bad after Lexus' death.
  • I Have Many Names: "Rhue", the wielder of the Phantom Slasher, has had countless names over the centuries. It's hinted that several of the legendary heroes and villains that you hear about were either him, or were later absorbed into him.
  • I Just Want to Be Badass: Parris tries to intimidate Rhue. It doesn't work. Also, Strata wants to become the Paraphalyn, the ultimate badass.
  • Immortality: "Rhue", Type II. This is one of the abilities granted by the Shadow Swords.
  • Inevitable Tournament: Happens twice, with Rhue being forced into them by Traziun and Lexus.
    • Subverted Trope: the first ends prematurely, and the plot doesn't really care if you win, and in the second, Rhue loses in the semifinals, and Traziun throws the final round.
  • Inexplicable Treasure Chests: This is the case for all six episodes. Only treasure chests found in the settlements are ever truly justified.
  • Informed Attractiveness: Cetsa.
  • Inn Security: Happens several times in Episode 2.
  • Ironic Echo: Strata utters a condescending remark toward Rhue as he walks away from him for the first time after mugging him. Rhue repeats a variation of it after he defeats Strata in their last encounter in the series.

Strata: Why don't you contemplate what's just taken place here while I go make some money at the races. Later, blue boy.
Rhue: Why don't you contemplate what's just taken place here while I go after Gaius. Later, loser.

  • Irrational Hatred: Inspecting the mirrors that can be found in most houses reveal that Rhue begins the game disliking them, and hates them more and more as you progress through the story. This despite the fact that mirrors serve no role in the story whatsoever. The mirrors reflect him correctly, and he's not who he thinks he is.
  • Jerkass: Strata, and possibly Rhue if you play him that way.
  • Jerk with a Heart of Gold: Rhue, before Episode 5. He is very bitter and doesn't have very many friends, but it's implied he cares very deeply for the friends he does have.
  • Jumping Off the Slippery Slope: Many characters, but notably Rhue after killing Lexus and Lyrra after Strata breaks up with her.
  • Kill'Em All: In Episode 5, the casualties are: Slade, Lyrra, Cetsa, Alan (you can see his disembered legs poking out of a bush), Sacrifa, Entrego (presumably) and an entire city of innocent people, inculding children.
  • Kill the Cutie: Poor Lyrra and Lexus.
  • Knight Templar: The Phantom Slasher... that is to say, the sword, kills those who fail to meet it's standards. It self-destruct when forced to kill someone that it considered to be innocent.
  • Lampshade Hanging: Lots. For example, many of the more fashionable characters tend to insult Rhue's ugly clothing.
  • Lawful Stupid: Slade can come off as this. He works with people who manipulate him and take him for granted. He even admits he works for a messed-up court.
  • Lazy Backup: Rhue's party in Episode 6 if he recruits more than three teammates.
  • Left Hanging: So very many plot threads are never resolved.
  • Let's Play: Malefact is doing one and had just ended Episode 5. It has been on hold for a long time, however. You can find it here.
  • Living Emotional Crutch: Lexus, for Rhue.
  • Long-Lost Relative: Maybe several. Lyrra is Jeruh's little sister, Scatha is probably Slade's sister, and it's implied that Kloe knows Cetsa although it's unclear how. Other relations are implied in some places, but cannot be proven or are disproven by Episode 6.
  • Lost Forever: Except in Episode 6, previous areas cannot be revisited, so if you didn't get the items there, too bad. This goes for experience too, since the game doesn't use random encounters, but also because the aforementioned items are your primary source of stat gains in the first place.
  • Love Makes You Evil: Well, losing that childhood love, for Jeruh/Rhue. A straighter example is Sacrifa: his love for his wife Lilah leads him to make a Deal with the Devil to cure her from a painful disease.
  • Mad Love
  • Manipulative Bitch: Cetsa.
  • Mauve Shirt: So many.
  • Meaningful Echo: "Where are you?"
  • Meaningful Rename: Jeruh -> Rhue, Chasta -> Scatha, Sorya -> Rosa, and Kava -> Kavax.
  • Mercy Kill: Rhue killing Jed.
  • Messy Hair: Dirk seems to have this. Fits the whole "eccentric old man" thing.
  • Miles Gloriosus: Alan, when you plunge with him.
  • Mind Screw: Almost the entirety of Episode 6. While that is the worst offender, the rest of the series is pretty confusing as well. Not only is almost nothing resolved, what little the fanbase has to work with is extraordinarily cryptic and confusing (the result is that Epileptic Trees start popping up absolutely everywhere).
  • Mini Game: Several times. Holding off a siege with cannon fire, a vaguely side-scrolling shooter game, catching a rabbit...
  • Money Spider: Completely averted. No enemies, not even human ones, carry a single kipher of seru.
  • Mood Whiplash: In Episode 5, you wander around before Dancing Violet's execution, listening to humorous conversations. Then, you witness Sacrifa's wife being beat to death.
  • Morality Pet: Sacrifa's wife.
  • Multiple Choice Past: Two of the flashback sequences Rhue has of Serena: they're dependent on what the player chooses for him. The first one decides her hair color, while the other defines how her personality matches with the various female characters Rhue has encountered so far in the series. This is justified by the very end.
  • Multiple Endings
  • Names to Run Away From Really Fast: The Lord Below and the Phantom Slasher. The Blood Lyn also count.
  • No-Holds-Barred Beatdown: In an Episode 6 sidequest, you have to beat up a guy to make him squeal some valuable information.
  • No Stat Atrophy: As is commons in Role Playing Games, Rhue's skills keep increasing through the game.
  • Not Good with People: Being knocked into a hole by her own brother and living alone hasn't done much for Scatha's social skills, but she's perfectly fine talking with monsters.
  • One-Man Army: Traziun kills a fortress of Blood Lyn by himself.
  • One of These Doors Is Not Like the Other: The end of the forest in Episode 5.
  • Optional Party Member: Slade, Lexus and Sorya in Episode 6.
  • Overly Long Name: Alanthreonus Phillipe Straphachar. Alan to his friends.
  • Parody Names: Alan worked in a play called Stann of Green Fables.
  • Party in My Pocket: As usual in this kind of RPG.
  • Pass Through the Rings: A mini-game in Episode 6.
  • Pimped-Out Dress: Hard to identify, but it seems Lexus' dress has wings attached to it. Might be there for the symbolism.
  • Planet Heck: The Reaches.
  • Plucky Comic Relief: Dirk may seem like this, at first. Just like everyone in The Way though, he has Hidden Depths.
  • Point of No Return: Make sure you've gotten absolutely everything before going to a new area; you won't be coming back (except in Episode 6).
  • The Pollyanna: Lyyra. Until she snaps.
  • Pre-Ass-Kicking One-Liner:

Traziun: Do you want me to make a speech or something?

  • Preexisting Encounters: The games uses these instead of more typical Random Encounters.
  • Protagonist Journey to Villain: Even if Rhue's goal is somehow noble, only caring about that at the expense of anything - or anybody - else isn't good for his morality in the long run.
  • Pyrrhic Victory: In what appears to be the canon ending, Rhue finds out about Serena. But he realizes he is just a fabrication of the mind of others and has lost pretty much everyone he has ever cared for (well, except Kloe, if you have enough of a friendship rating with her).
  • Really Seven Hundred Years Old: "Rhue", though the game never tells his age. One NPC from Episode 6 indicates that he has, at least, been using the Shadow Sword for over a hundred years.
  • Relationship Values: They're invisible, and most of them don't matter: some affect the dialogue, while others were created early on only to never be put to any real use.
  • Retcon: Kind of a subversion, in that instead of having later episodes contradict information from earlier ones, Lun went back and edited the episode in question. Examples include how the headhunter in Episode 1 used be looking for Gaius instead of Jeruh, and Slade reacting a lot differently at the mention of Serena's name in Episode 5.
  • Retraux: The game uses Super Nintendo style graphics and MIDI music.
  • Romance Sidequest: The date in Episode 6.
  • Rule of Cool: Having control of Traziun's storm through the fortress was really pretty pointless, you could have just shown him killing them all. It was mostly there just to show how Traziun is Awesome Incarnate.
  • Sacrificial Lion: Sacrifa. Also Lexus, overlapping with Tear Jerker and Player Punch.
  • Sanity Slippage: Rhue starts losing it around Episode 5.
    • Eventually, you realize he was pretty messed up to begin with.
  • Scenery Porn: There are quite a few pre-rendered backgrounds that look nice despite being relatively simple.
  • Scratch Damage: In Plunges, you can't reduce damage dealt by opponents, no matter how much stronger you are than them.
  • Sesquipedalian Loquaciousness: Every word out of Alan's mouth.
  • Shell-Shocked Veteran: While it wasn't a war, the Landorin Massacre screwed Rhue up pretty bad.
  • Shoot the Shaggy Dog: One of the possible endings.
  • Shout-Out:
    • On a bookshelf in Episode 6 you can find another RPG Maker game ThreeTheHardWay.
    • There are lots in the bookshelves, including refrencing his old band, Phlounder, and Crestfallen.
  • Shout-Out Theme Naming: The Charlatans of Justice in Episode 6 are named after members of the Crestfallen forums.
  • Slasher Smile: When Rhue killes Jeruh.
  • Sliding Scale of Idealism Versus Cynicism: Leaning far toward cynicism.
  • Smug Snake: Strata plays it straight.
  • Sociopathic Hero: Rhue, after Episode 4.
  • Socketed Equipment: Rhue can put notch items into the notches in his sword, and after enough battles they will be absorbed giving him stat increases, subverting the usual level up system.
  • Sssssnaketalk: Scatha.
  • Stepford Smiler: Lyrra, and perhaps Traziun.
  • Stock Video Game Puzzle
  • Sympathetic Inspector Antagonist: Slade starts chasing Rhue in Episode 5. Granted, Slade isn't exactly a "virtuous" cop, but by this point, Rhue had become The Sociopath.
  • Take Your Time: Even in dangerous situations, you can explore as much as you want.
  • Talkative Loon: Dirk.
  • Teamwork Puzzle Game: One of the rooms in The Pits in Episode 3 require Scatha and Rhue to work together with the switches inside to get past it.
  • Theme Naming: Subverted. The episode names all rhyme with the previous one... except for the last "Truth Hides Nothing".
  • Thriving Ghost Town: Justified. Most towns are pretty barren, since they are only supposed to be temporary.
  • Title Drop: The final bosses use attacks based on the episode titles. Not to mention the fact that the entire game is set in a place called "The Way"...
  • Tomato in the Mirror: Rhue. One could even argue that he's the Big Bad of the entire game.
    • It says something when at least one of the endings has two such revelations in the same cutscene (Jeruh killed everybody, and Rhue isn't him after all).
  • Tomboy: Kloe, Scatha and Cetsa, mainly.
  • Tranquil Fury: When Rhue is walking around in the rain after Lexus' death.
  • Trigger Happy: Rhue. Amplified after Episode 4.
  • The Unfettered: Rhue.
  • Unreliable Narrator: "If this isn't Landorin... why do I remember this place???"
  • Unstable Equilibrium: Very, very much. Winning challenges or finding secrets early in the game nets you awards that boost your power forever afterwards. If you do not find these secrets or beat these challenges, however, you're likely to do poorly in the future.
  • Urban Segregation: Estrana.
  • Video Game Cruelty Potential: The aforementioned beating.
  • Villainous Breakdown:
    • Slade.
    • In earlier versions of Episode 5, Strata temporarily goes through this during his arena plunge with Rhue if he lasts for much longer than the the six-turn limit predicted upon him. This has been changed to have Rhue go down immediately at the seventh pass regardless of how much HP he has remaining.
  • Villain Protagonist: Rhue after Episode 4, depending on your interpretation.
  • Violation of Common Sense: Being a bad thief and acting like a complete Jerkass during the party in Episode 6, which leads to getting the worst courtroom result with no notch item rewards, is the only way to trigger an external event that gives the player a certain notch item that allows access to a hidden skill.
  • The Voiceless: The Phantom Slasher.
  • Volleying Insults: Rhue's and Slade's plunge. Damn, Slade can trash talk.
  • Walking the Earth: Everyone, pretty much. It's considered blasphemous to settle down.
  • Well-Intentioned Extremist: The Phantom Slasher wants Rhue to find Serena. His actions are... extreme.
    • Or does it?
    • Rhue just wants to find his girlfriend and make sure she's safe... but by the end, he's killed many, many people and is generally considered to have jumped off the deep end. Not to mention he's in denial about the bloody amulet.
  • Wham! Line: The very last line of Episode 5, in which Gaius tells Rhue that he's the Phantom Slasher. It does turn out to be a lot more complicated than that though.
  • What Happened to the Mouse?: The Citadels and Dippy.
  • What Have I Become?: Slade.
  • What the Hell, Hero?: Characters often say this about Rhue, but a notable example is Strata confronting Rhue and calling him a Complete Monster for killing Lyrra after she went crazy. Of course, Rhue did it in self-defense, but he didn't exactly seem broken up about it...
  • Wide-Eyed Idealist: Lyrra. It's more of a way for her to forget the trauma of the Landorin Massacre though.
  • Wide Open Sandbox: Episode 6, which is very open-ended and has lots of side-quest, unlike the rest of the episodes.
  • Wimp Fight: Rhue vs. Nomi at the beginning, complete with color commentary. The game doesn't even give you a reward for winning.
  • With Great Power Comes Great Insanity: Rhue's moral boundaries are gradually torn down as he (due to his Shadow Sword) becomes more powerful.
  • Woman Scorned: Lady Patura uses all her authority to degrade Slade and break him down, after he refuses her advances.
  • World's Strongest Man: This is what the title of Paraphalyn signifies. Oddly, no one seems to hold the title by the time the game rolls around. Well, no one alive. Kavax is quite happy to give Rhue a shot at inheriting the title from him during Episode 6.
  • Wraparound Background: This is used in the scenes where characters are running on what Rhue remembers as the Landorin Stretch.
  • Wrong Side of the Tracks: Outer Estrana.
  • You Gotta Have Blue Hair: Sorya, Slade and a few others.
  • You Just Told Me: Rhue does this to Lyrra to incriminate herself as the intruder of Jopaga's lab.
  • Younger Than They Look: Rhue, Kalmar and possibly other people in the series.
  • Your Cheating Heart: Patura and Foreman Ballar.