Display title | The Legend of Zelda: Four Swords Adventures |
Default sort key | Legend of Zelda: Four Swords Adventures, The |
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Page ID | 50680 |
Page content language | en - English |
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Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 21:54, 12 December 2023 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The eleventh game in The Legend of Zelda series was a sequel to the earlier Four Swords and was released in 2004. Like its predecessor, it focused on multiplayer gaming for up to four players, and was much more linear in design than the average Zelda title (though the areas themselves had room to explore). A key component of the gameplay was the use of the GCN-GBA link cable which was required for multiplayer (though single player mode did not require it, instead putting an emulated GBA screen on the TV itself). The action of the game was split between the TV screen for the main areas, where all players could see what was going on, and the GBA screens, which represented indoor areas as well as the Dark World, where each player could only see their immediate surroundings. Unlike the previous game, all four Links were always present no matter how many actual players there were- the excess Links would follow the players and could be placed into formations. |