The 99 Rooms: Difference between revisions

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[[File:Nine_2638.jpg|frame|Is there a shortcut?]]
[[File:Nine_2638.jpg|frame|Is there a shortcut?]]
''[http://www.99rooms.com/99rooms.html The 99 Rooms]'' is a visual project by Kim Köster, Richard Schumann, Stephan Schulz and Johannes Buenemann. Using pictures of the abandoned East Berlin Industrial sector overlaid with Köster's art, each room has a 'task' that you must complete to progress, similar to point-and-click style escape games. (However, the 'escape' part is only if you want to play through the whole thing straight — you can bounce around and skip rooms as easily as you please.)
'''''[https://web.archive.org/web/20120625100343/http://www.99rooms.com/99rooms.html The 99 Rooms]''''' is a visual project by Kim Köster, Richard Schumann, Stephan Schulz and Johannes Buenemann. Using pictures of the abandoned East Berlin Industrial sector overlaid with Köster's art, each room has a 'task' that you must complete to progress, similar to point-and-click style escape games. (However, the 'escape' part is only if you want to play through the whole thing straight — you can bounce around and skip rooms as easily as you please.)


The rooms are... [[Mind Screw|weird]], to say the least. While the whole thing isn't too scary, some of the rooms you do ''not'' want [[High Octane Nightmare Fuel|to view in the dark]].
The rooms are... [[Mind Screw|weird]], to say the least. While the whole thing isn't too scary, some of the rooms you do ''not'' want [[High Octane Nightmare Fuel|to view in the dark]].


The project was launched in June 2004, and has since had over four million visitors. The people behind the rooms are working on another project, ''Ana Somnia'', which follows the trail of our minds once we turn out the lights and are safe in bed.
The project was launched in June 2004, and has since had over four million visitors. The people behind the rooms are working on another project, ''Ana Somnia'', which follows the trail of our minds once we turn out the lights and are safe in bed.

----

=== Tropes in the 99 Rooms: ===
{{tropelist}}
* [[Ambiguously Human]]: Most of the people depicted in the art.
* [[Ambiguously Human]]: Most of the people depicted in the art.
* [[Biological Mashup]]: One room has what sems to be a fusion of a camel and a vulture. Another has a rattlesnake-vulture.
* [[Biological Mashup]]: One room has what sems to be a fusion of a camel and a vulture. Another has a rattlesnake-vulture.
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* [[Eye Beams]]: Room 70.
* [[Eye Beams]]: Room 70.
* [[Eyeless Face]]: Room 16, possibly.
* [[Eyeless Face]]: Room 16, possibly.
* [[Frickin Laser Beams]]: Room 26. [[High Octane Nightmare Fuel|Damn it!]]
* [[Frickin' Laser Beams]]: Room 26. [[High Octane Nightmare Fuel|Damn it!]]
* [[Funny Animal]]: The kangaroo-thing in Room 57 and the iguana in Room 38.
* [[Funny Animal]]: The kangaroo-thing in Room 57 and the iguana in Room 38.
* [[Glowing Eyelights of Un Death]]: The raccoon and man ([[Ambiguously Human|we think]]) in Room 51.
* [[Glowing Eyelights of Undeath]]: The raccoon and man ([[Ambiguously Human|we think]]) in Room 51.
* [[Guide Dang It]]: In a couple of the rooms, the area to click is [[Pixel Hunt|so incredibly tiny]] that it's impossible to find without help.
* [[Guide Dang It]]: In a couple of the rooms, the area to click is [[Pixel Hunt|so incredibly tiny]] that it's impossible to find without help.
* [[Heartbeat Soundtrack]]: Room 27 and Room 54.
* [[Heartbeat Soundtrack]]: Room 27 and Room 54.
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** ''What is in those pipes?'' ''Or behind that crackling window?''
** ''What is in those pipes?'' ''Or behind that crackling window?''
* [[Pixel Hunt]]
* [[Pixel Hunt]]
* [[Soundtrack Dissonance]]: A beautiful, satisfied harp piece plays in the room where you crank handle to reveal {{spoiler|a girl's hanged body in a noose}}.
* [[Soundtrack Dissonance]]: A beautiful, satisfied harp piece plays in the room where you crank handle to reveal {{spoiler|a girl's hanged body in a noose}}.
* [[Tentative Light]]: Room 4.
* [[Tentative Light]]: Room 4.
* [[Traveling Pipe Bulge]]: Room 19.
* [[Traveling Pipe Bulge]]: Room 19.
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{{reflist}}
{{reflist}}
[[Category:Sandbox (New Media)]]
[[Category:{{PAGENAME}}]]
[[Category:The 99 Rooms]]
[[Category:Web Original]]
{{DEFAULTSORT:99 Rooms, The}}
[[Category:Trope]]

Latest revision as of 16:53, 12 September 2023

Is there a shortcut?

The 99 Rooms is a visual project by Kim Köster, Richard Schumann, Stephan Schulz and Johannes Buenemann. Using pictures of the abandoned East Berlin Industrial sector overlaid with Köster's art, each room has a 'task' that you must complete to progress, similar to point-and-click style escape games. (However, the 'escape' part is only if you want to play through the whole thing straight — you can bounce around and skip rooms as easily as you please.)

The rooms are... weird, to say the least. While the whole thing isn't too scary, some of the rooms you do not want to view in the dark.

The project was launched in June 2004, and has since had over four million visitors. The people behind the rooms are working on another project, Ana Somnia, which follows the trail of our minds once we turn out the lights and are safe in bed.


Tropes used in The 99 Rooms include: