Display title | The 99 Rooms |
Default sort key | 99 Rooms, The |
Page length (in bytes) | 2,828 |
Namespace ID | 0 |
Page ID | 110155 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 16:53, 12 September 2023 |
Total number of edits | 12 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The 99 Rooms is a visual project by Kim Köster, Richard Schumann, Stephan Schulz and Johannes Buenemann. Using pictures of the abandoned East Berlin Industrial sector overlaid with Köster's art, each room has a 'task' that you must complete to progress, similar to point-and-click style escape games. (However, the 'escape' part is only if you want to play through the whole thing straight — you can bounce around and skip rooms as easily as you please.) |