Strife (video game)/YMMV

Everything About Fiction You Never Wanted to Know.


  • Disappointing Last Level: The first 5/6ths of the game are a good balance between combat, exploration, and character interaction/story advancement. Despite being a Doom engine game, it's all very RPG-like. Once you reach the Loremaster's factory, however, the game pretty much turns into a couple hours of straight Doom-style combat through several levels of identical corridors, leading up to the final battle. You can skip the Loremaster's factory based on the choice you make at the decisive point in the game, but you end up with the less good ending as a result.
  • That One Level:
    • Dear gods, the Training Facility. You need to complete it in order to get full stamina and accuracy (and, in the Steamed re-release version, to get the "Top of the class" and "Fully Amphed" achievements), but doing so is virtually impossible; you have to defeat a Crusader at ridiculously close range, and if you survive that, you have to (several times) clear death pits in the floor which can just be leapt over with a running jump, and then only with perfect timing.
    • The Proving Grounds runs a close second for being so confusing. Try to get through it without consulting a walkthrough, or examining it with a level editor.
  • Unwinnable by Insanity: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a small room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit, that switch is no longer accessible. Worse, if you subsequently ride the lift again, you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.



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