Display title | Sound of No Damage |
Default sort key | Sound of No Damage |
Page length (in bytes) | 7,883 |
Namespace ID | 0 |
Page ID | 36885 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 2 (0 redirects; 2 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 20:34, 9 April 2017 |
Total number of edits | 10 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Most Video Games use one or two sound effects to punctuate the inflicting of damage against an enemy. And then there's a special sound effect used to warn that an attack has been repelled, blocked, or otherwise failed to affect the target. This is a case of Sound-Coded for Your Convenience (as a clue to stop wasting your attacks), and may involve Arcade Sounds. |