Display title | Sliding Scale of Video Game World Size and Scale |
Default sort key | Sliding Scale of Video Game World Size and Scale |
Page length (in bytes) | 15,700 |
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Page ID | 107985 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 18:41, 20 July 2018 |
Total number of edits | 10 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Some video games attempt to portray a realistic, convincingly-sized world for players to explore and experience. At the same time, the gameplay experience is still the most important thing, as games that are intimidatingly large could also end up not fun to play, not to mention from a technical standpoint, a big game world can be taxing on a game's resources. So game companies trying to balance believability with fun try different techniques to make a convincing world. |