Display title | Sliding Scale of Turn Realism |
Default sort key | Sliding Scale of Turn Realism |
Page length (in bytes) | 8,965 |
Namespace ID | 0 |
Page ID | 109784 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 03:07, 27 November 2019 |
Total number of edits | 12 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Games that simulate real life to a degree have, over the years, had to deal with one problem time and time again. How do you simulate the passage of time in a situation where tracking it is vital? While you can say "about an hour" when dealing with shopping, in combat you need exact measurements. There have been many different attempts at this. |