Information for "Segagaga"

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Display titleSegagaga
Default sort keySegagaga
Page length (in bytes)3,679
Namespace ID0
Page ID85633
Page content languageen - English
Page content modelwikitext
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Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page2 (0 redirects; 2 non-redirects)

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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit18:01, 1 January 2021
Total number of edits11
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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The year is 2025. Sega only has 3% of the market share left. The other 97% of the video game market is taken up by DOGMA. As the last stand against DOMGA's threat of a total monopoly, SEGA launches Project Segagaga as a last ditch effort: find somebody on the street who will be able to reclaim SEGA's lost territory in the market and bring proper competition back to the industry. One of these people is a teenager appropriately named Taro Sega.
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