Display title | Segagaga |
Default sort key | Segagaga |
Page length (in bytes) | 3,679 |
Namespace ID | 0 |
Page ID | 85633 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 18:01, 1 January 2021 |
Total number of edits | 11 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The year is 2025. Sega only has 3% of the market share left. The other 97% of the video game market is taken up by DOGMA. As the last stand against DOMGA's threat of a total monopoly, SEGA launches Project Segagaga as a last ditch effort: find somebody on the street who will be able to reclaim SEGA's lost territory in the market and bring proper competition back to the industry. One of these people is a teenager appropriately named Taro Sega. |