Display title | Radiata Stories |
Default sort key | Radiata Stories |
Page length (in bytes) | 33,710 |
Namespace ID | 0 |
Page ID | 81381 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 6 (0 redirects; 6 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 05:58, 11 April 2017 |
Total number of edits | 13 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Radiata Stories is a role-playing game developed by tri-Ace and published by Square Enix for the PlayStation 2. The game is notable for its large number of distinct NPCs, each of whom have their own lives, lifestyles, jobs, personalities, homes, dialogues, and schedules. It makes for a much more realistic experience than the standard RPG towns populated with eerily identical cookie cutter residents who say the same things ad inifinitum, though the game is limited by the hardware into making the characters repeat the same list of activities every day, with a few exceptions. |