Display title | Nitemare 3D |
Default sort key | Nitemare 3D |
Page length (in bytes) | 4,718 |
Namespace ID | 0 |
Page ID | 176893 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Ecclytennysmithylove (talk | contribs) |
Date of latest edit | 14:38, 30 December 2018 |
Total number of edits | 13 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Nitemare 3D was a haunted-house-themed First-Person Shooter for DOS and Windows 3.1 based on Wolfenstein 3D and released in 1994. It was nominally a follow-up to the Hugo's House of Horrors series of adventure games, but instead of solving tricky Adventure Game puzzles, you just shoot stuff. Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional Block Puzzle. Expanded greatly on the concept, with the aforementioned features as well as an on-screen minimap showing the nearby areas you've visited as well as any enemies in the vicinity. |