Museum of the Strange and Unusual

Everything About Fiction You Never Wanted to Know.
Please refrain from defacing the sign in the future.

Welcome to Professor Tropington's Museum of the Strange and Unusual. Within these halls, you will find exhibits dedicated to the mysteries of the world. For example, you will find the UFO displays up the stairs, next to the planetarium. To see the cryptid exhibits, take the hall to your left. To visit the Psychic Powers exhibit, well, you should know where that is.

May I point out at this moment that the laboratories are strictly off-limits to unauthorized personnel. In addition, emergency exits are in place should anything happen. We also guarantee that none of the exhibits will come to life, drive you insane, or open a portal to another dimension.

After you leave, you may want to visit the Bazaar of the Bizarre, the Artifact Collection Agency or the Superhero Trophy Shelf. Now, feel free to peruse our fine museum, but beware... You never know what may happen.

In this exhibit you may find

Anime and Manga

  • In ×××HOLiC, in the movie, there was the house of the collector... he collected collectors.
  • In Book of Bantorra, despite its name, the Library of Bantorra is better described as a museum since the "books" it deals with are not ordinary paper books written in any alphabet; they are stone tablets spontaneously appearing when someone dies recording the memories of their whole life, that anyone can experience simply touching the tablet. The librarians' job requires having combat training and some kind of super power since monsters prowl the vaults, too. In fact, the only thing that shares with a regular library is that the Library has a Customer Service that borrows the books to the general public (well, most of them).

Comics

  • In Dell (yes, Dell) Comic's Superheroes published in 1967, a group of teens visited the Dell Hall of Heroes where they discovered an unguarded exhibit of android superheroes. At that exact moment an evil ex-Dell employee experimented on an evil robot elsewhere in the city, creating a power surge that zapped the teen's minds into the superhero androids. (Dell was not known for superhero books, hence the title and loony-even-for-Silver-Age plot.)

Film

  • Night at the Museum. At night, an Egyptian artifact brings all the exhibits to life.
  • The Library in The Librarian. Within this building, you have Excalibur, the Shroud of Turin, Poseidon's Trident, Pan's flute, and multiple other legendary artifacts.

Literature

Live Action TV

Music

  • Emerson Lake and Palmer's "Karn Evil 9: First Impression Parts 1 and 2" depicts modern life as a funhouse museum of the strange and grotesque.

Toys

  • The Onu-Metru Archives in Bionicle, home to many dangerous living "exhibits".

Video Games

  • The first Shivers takes place entirely in one.

Web Comics

Western Animation

  • In An American Tail, the mice raided one of these to build the Giant Mouse of Minsk.

Real Life