Metal Walker/YMMV

Everything About Fiction You Never Wanted to Know.


  • Crowning Moment of Funny:
    • Talking to the NPC who welcomes you in your base camp from behind will make him turn around with a startled "Waa!"
    • At Bronze Rocks, everyone thinks that Emil's been kidnapped, lampshading that they'll have to save her again. Then she shows up and asks what everyone's talking about. Cue the Oh Crap.
    • The sheer concept of a portable base camp.
    • The fact that people can somehow say directional arrows.
  • Crowning Music of Awesome:
    • The overworld music is comparable to the Bionic Commando main theme. Due to the high encounter rate, though, you won't hear much of it unless you stand around.
    • The song used in Westside City and outside Neo City.
    • The Bronze Rocks military march.
  • Demonic Spiders: B. Lance has an erratic bouncing pattern, a capsule that lets them go twice, a fairly high encounter rate, and they're powerful even if you're at a good level for other enemies in the area.
    • In later dungeons, B. Dragons and B. Zeppelins pick up the slack.
  • I Am Not Shazam: The robot that follows you and NPCs around is a Metal Walker. Enemy robots and those controlled by Metal Masters are Metal Busters. There's a difference.
  • Nightmare Fuel:
    • The overworld as a whole. It's nearly deserted, for one. The people that are around are safe inside buildings, because the Metal Busters would attack if they went out.
    • The HEX System.
  • Paranoia Fuel: The towns aren't safe from random encounters.
    • Neither are the buildings.
  • Scrappy Mechanic:
    • Outside the final dungeon and in boss battles in that dungeon, the walls electrocute your Walker and cause damage. Fortunately, this also applies to enemies.
    • Before you unlock the Battle Arena, Capsules are randomly placed on the battlefield. They disappear after 2 turns. This includes your only source of healing items.
    • Not being able to save in buildings.
  • Sidetracked by the Gold Saucer: Getting all the Scan Data. Hilariously, you can even scan the final boss.
  • Tear Jerker: When you reach Ever Green, you start looking for the professor the enemy Metal Master told you about. He's dead; you find his grave. Then a woman approaches, thinking you're a bad guy, and attacks. She's his granddaughter. She was fighting for his memory.
  • That One Boss:
    • Oddly enough, Badoh. While he gets stomped by enemy Metal Masters, when you face him you'll die if you're not prepared.
    • B. Dragon. He does a fair amount of damage even if you grinded... and his amount of HP is massive. Even if you do 77 damage with each hit, he will likely kill you before you kill him, especially if he or his minions get good capsules.
  • The Woobie:
    • Emil; while she's rich, to say she and her parents don't get along is putting it lightly. When she was kidnapped they refused to pay her ransom.
    • Your character is too, with his father missing. Emil even says he's lonely like she is.
    • Marina and Dolfi. Their grandfather, the one who planted trees in Ever Green, is dead. And they fight for his memory.