Display title | Maze War |
Default sort key | Maze War |
Page length (in bytes) | 2,226 |
Namespace ID | 0 |
Page ID | 74701 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | MilkmanConspiracy (talk | contribs) |
Date of latest edit | 12:11, 27 May 2024 |
Total number of edits | 10 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Maze War is the Ur Example of the First-Person Shooter, written by Steve Colley and Howard Palmer on Imlac PDS-1 minicomputers at NASA's Ames Research Center in 1973. It is a Faux First Person 3D, network-based Player Versus Player, realtime FPS. Each player controls a Faceless Eye, wandering around the maze shooting the other players or computer-controlled robots. They also have an overhead view of the maze, showing their location, but not the other players. Players and robots alike could Take Cover and peek around corners without getting shot. Players scored points for kills. If they were shot, they were deducted some points and transported to a random location in the maze. |