Display title | Limited Sound Effects |
Default sort key | Limited Sound Effects |
Page length (in bytes) | 12,327 |
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Page ID | 144532 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 20:34, 9 April 2017 |
Total number of edits | 9 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Pretty much exactly what it sounds like. In videogames, both the constraints of space and simple practicality mean that there's a limited number of sound effects available, and this number is less than the number of actions a player can perform. So one sound effect will often be triggered by multiple actions. At its best, this is barely noticeable. Sure, the sound isn't exactly right, but it's close enough. Sometimes, though, this can get a little blatant. |