Display title | Like a Dragon |
Default sort key | Like a Dragon |
Page length (in bytes) | 69,815 |
Namespace ID | 0 |
Page ID | 107383 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 3 |
Counted as a content page | Yes |
Number of subpages of this page | 6 (0 redirects; 6 non-redirects) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | GentlemensDame883 (talk | contribs) |
Date of latest edit | 10:30, 29 February 2024 |
Total number of edits | 74 |
Recent number of edits (within past 180 days) | 9 |
Recent number of distinct authors | 3 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Like a Dragon (龍が如く, Ryu Ga Gotoku), or Yakuza as it used to be known in America, is a video game brawler series by Ryu Ga Gotoku Studio, initially for the PS2 and PS3 but later expanded from PlayStation-exclusive to Xbox and Windows. The first game (2005) follows the story of Kazuma Kiryu (桐生 一馬, Kiryū Kazuma), the "Dragon of Dojima," a former Yakuza whose release from prison after a 10-year sentence sparks the setup of the first game's plot. After his release, Kazuma returns to Kamurochō, a No Communities Were Harmed version of the infamous Kabukichō district of Tokyo, and finds that his friend is missing and the clan to which he once belonged (the Tojo Clan) has had 10 billion yen (approx. $100 million US) stolen from them, and the entire Japanese underworld is now searching for the money. The game was heavily acclaimed in Japan for being the first game to explore Yakuza culture with such depth and as it is claimed authenticity to the nature of Japan's criminal underground (info from Wikipedia). |