Display title | Liar Game/WMG |
Default sort key | Liar Game/WMG |
Page length (in bytes) | 17,676 |
Namespace ID | 0 |
Page ID | 40376 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | InternetArchiveBot (talk | contribs) |
Date of latest edit | 00:33, 18 September 2018 |
Total number of edits | 5 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Magic word (1) | |
Transcluded templates (4) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Most of the previous games have had an obvious theme and a more subtle "real theme". Minority rule seemed to be about psychology and guessing how people will vote, but it was actually about using teamwork to eliminate psychology from the equation. Contraband seemed to be about out-guessing your opponent, but was actually about loyalty, the interests of the individual versus those of the team. The fourth round seems to be about convincing people that you're normal so they'll make contact with you, but it will actually turn out to be about sacrifice. |