Kirby's Adventure

Everything About Fiction You Never Wanted to Know.
"First you draw a circle. Then you dot the eyes..."

One day, everyone in Dream Land suddenly lost their ability to dream! King Dedede was behind it - he stole the Star Rod and broke it into seven pieces and gave them to his friends! Now, it's up to Kirby to beat them all, retrieve the pieces, and reassemble to Star Rod to make everyone have their dreams back!

Kirby's Adventure is a 1993 NES Platform Game in the Kirby series that introduced Kirby's now-signature Copy Abilities, which allow Kirby to copy special powers from enemies that he has eaten. The game also expanded on the level designs, taking advantage of Kirby's then-new abilities.

Remade as Kirby: Nightmare in Dream Land on the Game Boy Advance with upgraded visuals and music, along with different minigames.

Rereleased in 3D for the Nintendo 3DS as 3D Classics: Kirby's Adventure, with support for autostereoscopic 3D, while also cleaning up the graphics and revising the controls to fit the different control layout.

Not to be confused with Kirby Adventure.


Tropes used in Kirby's Adventure include:
  • Advancing Boss of Doom: Kracko Jr, who will chase you up a series of clouds before turning into Kracko and fighting you in a proper boss fight.
  • American Kirby Is Hardcore: The English cover for the GBA remake shows Angry Kirby kicking with the Backdrop ability and gives a lot of focus to Meta Knight, who looks so mysterious and shady at the background.
  • Awesome, But Impractical: A lot of Kirby's copy abilities are this. They lack the in-depth movesets they'd get in later games, are often short-ranged and lacking in invincibility frames, and any hit you take will result in you losing your power which will bounce erratically and quickly around the screen before vanishing.
  • Big Bad: King Dedede or so it seems. He's a Hero Antagonist protecting Dream Land from Nightmare.
  • Bigger Bad: Nightmare isn't an active threat until the very end of the game, but the conflict stems from King Dedede sealing him away and trying to prevent Kirby from accidentally unleashing him.
  • Bonus Feature Failure: Extra Mode in Kirby's Dream Land was cool because it changed the patterns of many enemies and bosses (along with reskinning many of the former), but here it just cuts your life meter in half. The remake didn't improve that (beyond allowing you to save), but it did introduce the "Meta Knightmare" mode that allows you to play as resident Ensemble Darkhorse Meta Knight as compensation.
  • Cannot Dream: No one can as long as the Star Rod is not in the Dream Fountain.
  • Detonation Moon: The result of the fight with Nightmare. It mostly survives, though.
  • Difficult but Awesome: Ball Kirby seems like an uncontrollable mess of an ability that will slam-dunk you into bottomless pits, and it takes a while for its invincibility to kick in. But if you dedicate some time into the learning the ins and outs of this ability, it's actually right up there with UFO in terms of raw power. It offers a ton of invincibility frames mid-jump and it's an amazing speed-running tool.
  • Disc One Nuke: If you know where to look, you can find the game-shatteringly powerful UFO ability in the first level. This is balanced by the fact that you can't take it out of the level, but if you know how to exploit a certain glitch? You can. Have fun nuking everything in your path!
  • Dual Boss: Mr. Shine and Mr. Bright.
  • Duel Boss: Meta Knight. While every boss (save for Mr. Shine and Mr. Bright) is a one on one duel, he forces you to fight on his level with the same weapon as him.
  • Eleventh-Hour Superpower: The Star Rod.
  • Eldritch Abomination: Nightmare is the series' trendsetter. He's the embodiment of bad dreams, and manifests in the form of an orb-like entity made of darkness and stars. He also turns into a sunglasses-wearing Humanoid Abomination during the second phase of his boss fight.
  • Elite Mooks: Ax Knight, Mace Knight, Javelin Knight and Trident Knight.
  • Flunky Boss: Kracko; unlike in most games, he doesn't summon Waddle Doos, but rather Starmen.
  • Get Back Here Boss: Heavy Mole.[context?]
  • Good All Along: Dedede. He split the Star Rod so that he can stop Nightmare.
  • Invincibility Power-Up: Lollipops, as per usual.
  • Jerk With a Heart of Gold: This game is the start of Dedede's penchant for actually not being that bad a guy when it comes to protecting his kingdom, which stuck with him for the whole series.
  • Living Dream: Nightmare.
  • Luck-Based Mission: The second boss, Paint Roller, attacks by drawing random stuff and sending it at Kirby. For the player to get a good time in Boss Rush mode, the first thing summoned by him should be a cloud, so Kirby can get the Spark power and use it against him and the next boss.
  • Lunacy: Mr. Bright, who's an anthropomorphic moon-like object.
  • Not Helping Your Case: King Dedede couldn't have done a worse job at convincing Kirby that he wasn't the bad guy. Bathing in the fountain of dreams makes him look like a vain, self-absorbed asshole indulging in hedonistic behavior instead of protecting his kingdom from an Eldritch Abomination. Ditto for attacking him on sight, and hiring his own squad of dangerous armed mercenaries to repeatedly try to kill him on top of that.
  • Poor Communication Kills: Kirby investigates the disappearance of the Star Rod only to find Dedede swimming in the Fountain of Dreams. When Dedede says he took the Star Rod and split it in to several parts to divide amongst his henchmen, Kirby immediately storms off to collect them before Dedede can explain that he did so to keep the true villain from obtaining it, and that collecting the parts is a really bad idea.
  • Power Copying: Adventure is the first Kirby game in which enemy abilities are obtainable.
  • Promoted to Unlockable: In the GBA version, Meta Knight is playable in an unlockable speedrun mode.
  • Stealth Mentor: Meta Knight sends his mooks to fight Kirby, challenges him to a duel later... and yet brings lollipops to Kirby in a couple of levels (this doesn't happen in the remake). It's likely that he was preparing him for the fight against Nightmare.
  • The Power of the Sun: Mr. Shine.
  • Tunnel King: Heavy Mole.
  • Turtle Power: Rolling Turtle, a surprisingly powerful and agile miniboss. He gets replaced with Phan Phan the elephant in the remake.
  • Unexpected Shmup Level: The first part of the fight with Nightmare.