Display title | Inverse Law of Sharpness and Accuracy |
Default sort key | Inverse Law of Sharpness and Accuracy |
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Page ID | 86180 |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 19:06, 7 January 2019 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | It's far more common to see a character hit by a blunt weapon than with an edged or pointy one. This is most likely because swords, spears, axes, and chainsaws cause bleeding and leave visible scars. The only externally visible damage done by maces, warhammers, and quarterstaves is bruising and lumps. Crowbars can work either way. In either case, even if blunt weapons do as much damage as the sharp ones would, they will do it more cleanly. |