Display title | Inverse Dialogue Death Rule |
Default sort key | Inverse Dialogue Death Rule |
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Page ID | 30730 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 20:40, 11 October 2018 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | The Inverse Dialogue Death Rule requires that the more important a character is, the longer his or her death will take. While Mooks and other cannon fodder tend to die from a single Instant Death Bullet that would be Only a Flesh Wound for a more important character, the deaths of characters who have had significant amounts of dialogue (or at least screen time) usually last much longer. |