Display title | Insert Payment to Use |
Default sort key | Insert Payment to Use |
Page length (in bytes) | 7,190 |
Namespace ID | 0 |
Page ID | 90157 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 02:04, 7 November 2022 |
Total number of edits | 12 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Ordinary weapons are pretty easy to use. Got a sword, slash with it. Got a gun? Point and shoot. But not this kind of weapon. This kind of weapon requires the user to offer up something in exchange for its use. (It could be Life Energy, an ally or anything of that sort.) This trope is popular in Video Games, as it allows the developers to create a way to limit usage of the more powerful weapons. (Especially Game Breakers.) Can also apply to items or even Mons. |