Display title | Improbable Power Discrepancy |
Default sort key | Improbable Power Discrepancy |
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Page ID | 41196 |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
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Date of latest edit | 12:52, 8 October 2020 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | In games lacking Dynamic Difficulty, particularly RPGs without level scaling, the designers will usually design encounters with enemies to balance them against the power level the player is expected to have when first encountered. This can lead to odd discrepancies where enemies are much weaker or more powerful than circumstances or common sense would suggest. |