Information for "Improbable Power Discrepancy"

Basic information

Display titleImprobable Power Discrepancy
Default sort keyImprobable Power Discrepancy
Page length (in bytes)23,240
Namespace ID0
Page ID41196
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page1 (0 redirects; 1 non-redirect)

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)
DeleteAllow all users (infinite)
View the protection log for this page.

Edit history

Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit12:52, 8 October 2020
Total number of edits13
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

Page properties

Transcluded templates (7)

Templates used on this page:

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
In games lacking Dynamic Difficulty, particularly RPGs without level scaling, the designers will usually design encounters with enemies to balance them against the power level the player is expected to have when first encountered. This can lead to odd discrepancies where enemies are much weaker or more powerful than circumstances or common sense would suggest.
Information from Extension:WikiSEO