Information for "Head Bob"

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Display titleHead Bob
Default sort keyHead Bob
Page length (in bytes)7,754
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Page ID86102
Page content languageen - English
Page content modelwikitext
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorInternetArchiveBot (talk | contribs)
Date of latest edit21:44, 10 February 2022
Total number of edits9
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In any work where the character's mouth will never move, such as with Puppet Shows, masked characters, mouthless animation and Machinima, in order to simulate speech, the "puppeteer" will aim up and down in time with the dialogue. This produces a bobbing motion for the character's head. If a mid-1990s 3D Video Game went to a Cutscene, quite often it was stuck with this too (Metal Gear Solid was regarded as a technical breakthrough, but its characters didn't have eyes, let alone movable lips).
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