Display title | Head Bob |
Default sort key | Head Bob |
Page length (in bytes) | 7,754 |
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Page ID | 86102 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
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Date of latest edit | 21:44, 10 February 2022 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In any work where the character's mouth will never move, such as with Puppet Shows, masked characters, mouthless animation and Machinima, in order to simulate speech, the "puppeteer" will aim up and down in time with the dialogue. This produces a bobbing motion for the character's head. If a mid-1990s 3D Video Game went to a Cutscene, quite often it was stuck with this too (Metal Gear Solid was regarded as a technical breakthrough, but its characters didn't have eyes, let alone movable lips). |