Display title | Grand Theft Auto (series) |
Default sort key | Grand Theft Auto (series) |
Page length (in bytes) | 49,008 |
Namespace ID | 0 |
Page ID | 25882 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 9 (0 redirects; 9 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Blakegripling ph (talk | contribs) |
Date of latest edit | 00:00, 5 December 2023 |
Total number of edits | 33 |
Recent number of edits (within past 180 days) | 2 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In 1997, when controversy was still running high over the "immoral" content of games such as Doom, Mortal Kombat, and Carmageddon, Scottish games studio DMA (of Lemmings fame) came out with a game to top them all. Called Grand Theft Auto, it allowed the player to take the role of a ruthless criminal working his way up the ladder of organised crime. The game offered an overhead view of a city, through which your character could walk or drive; the basic objective was to gain enough points—or rather, in the context of the game, earn enough money—to progress to the next level. The lowest-paying activity was damaging cars by fender-benders or by shooting them; more money was earned by stealing cars, destroying cars, and running down pedestrians; more still by selling the stolen cars down at the docks and by killing police officers. |