Display title | Gateless Ghetto |
Default sort key | Gateless Ghetto |
Page length (in bytes) | 20,358 |
Namespace ID | 0 |
Page ID | 157312 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 2 (0 redirects; 2 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 10:17, 10 April 2017 |
Total number of edits | 8 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Making a city in a video game can be difficult. After all, it's a big place—if the creators were to allow the player to explore, they would have to map the whole city, which would require huge amount of work and boost technical requirements. |