Final Fantasy XIII/Nightmare Fuel

Everything About Fiction You Never Wanted to Know.


Final Fantasy XIII. A chilling and blood-curdling installment in the series, just like its predecessors.

You might want to grab your favorite blanket or teddy bear if you decide to play this. And now its got a sequel that is even scarier.


  • Complete Monster Jihl Nabaat. She apparently trapped Sazh's six-year-old son in a crystal. AS A TEST. Also, the Fridge Horror that come from the fact that she is wielding a riding crop while interrogating the heroes.
  • Cie'th.
    • More specifically, the first time you see them. A gang of twenty or so blind, twitching, gorilla-armed things that look like they got imported from a Silent Hill game are surrounding the most defenseless and innocent characters in the game. Their shrieks sound like a chainsaw on a baby animal. What's more, the Cie'th walking around on the maps seem to be attempting to strangle themselves.
    • There's a type of Cie'th that is just an arm and part of a shoulder. It drags itself around the battlefield, making a horrifying noise. And it uses surprisingly powerful magic attacks...
    • What happens when a fal'Cie creates a l'Cie, but doesn't give them a focus? They instantly turn to Cie'th.
    • It took until Final Fantasy XIII-2 for us to get it confirmed, but now we finally have a description of what the existence of a Cie'th is like. As quoted from the fal'Cie who turned the poor girl into a monster: "You shall lose your five senses, be plunged into black flames, and wander the eternal darkness. Your words shall be a song of agony; your screams a curse of death. And thus shall you remain, until a merciful one destroys your soul and frees you from your torment." Yup, you read that right: The only way to fully free oneself of Cie'th-ification is to be made Deader Than Dead, and that is considered merciful compared to staying a Cie'th. Now imagine having been turned into a Cie'th stone, which no one would probably ever even think of destroying due to it presenting no threat.
      • On the "bright side", the fact that a Cie'th stone tells other l'Cie it's focus, and the party talk about bringing them relief, at least suggests that the unpleasant aspects end once your focus is completed.
  • Orphan. The fact that its "mother" slowly strokes its head as you fight it is creepy enough. After you defeat its first form, it apparently turns the entire party except Fang and Vanille into Cie'th and tortures Fang by painfully killing and then reviving her over and over again while a horrified Vanille is forced to watch.
  • The entire scene where Barthandelus melts into the pool and reemerges as Orphan. He's happy.
  • The scene where Barthandelus poses as Serah and runs over to Snow and hugs him feels incredibly creepy and uneasy.
  • Barthandelus. He is a technorganic...thing, and consists of a giant face flanked by four upside down smaller faces, with their mouths constantly working. And the way he moves is just not right.
  • The introduction to chapter 11, where a chocobo is torn apart by coeurls. Seeing something that, for the better part of well over thirteen games, has always been more or less inviolate getting brutally murdered... It leaves an impression.