Final Fantasy VIII/Funny

Everything About Fiction You Never Wanted to Know.


  • Any time you see Biggs and Wedge is guaranteed to be one.
  • Summoning the Tonberry Guardian Force: "Doink!"
  • Cactuar.
    • Speaking of which, Squall has several standard move patterns for his Limit Break (with varying numbers of trigger-for-bonus-damage spots) amongst which the game chooses randomly, with some important bosses getting unique ones. The Jumbo Cactuar has this.

Disc 1

  • If you chose to walk the long way round the cliff to the Dollet communication tower instead of following Selphie jumping straight down the cliff, there's a brief moment with Zell aping one of Selphie's poses.
  • At the end of the Dollet mission, talk to Cid before you get your SeeD results and this happens:

Cid: "So, how did it feel out there on the battlefield?"
Felt good
Scared to death
...Whatever (Pick this one)

Squall: "Whatever."

Cid: "Whatever? That's great! Whatever!"

  • Squall's first impression of Laguna (AKA his father).

Squall: I dreamt I was a moron.

    • Parental Abandonment adds to this. This troper's opinion? Makes it the funniest line in the game, probably.
  • When La Résistance are discussing what the message the Galbadians want to broadcast all around the world, Selphie guesses: "Love! And peace!"
  • The entire first La Résistance scene and how annoyed Squall is that they're making him fetch Rinoa so they can begin the briefing.
    • Within that sequence is Selphie suddenly suggesting they blow up the train with a rocket launcher. Which actually might have worked...
    • Then the meeting gets derailed when Zell and Selphie notice just how shoddy the train models look...
  • Or when you arrive at Timber. The La Résistance member coming to pick you up recognizes that you are the SeeD immediately and asks you for the password. If you get it wrong, however, he decides to lead you to their secret base anyway since "these guys cost us a lot of money!"
  • In a mild case of Mood Whiplash given the circumstances, Zell provides a bit of funny on one of the train scenes when, in a fit of disgust, he punches the floor...hard enough for everyone, including the conductor to feel it. The conductor even has to come on over the intercom and let everyone know this didn't end up being a case of Nice Job Breaking It, Hero.

Disc 2

  • Selphie suggesting they skin the Moomba and wear him as a disguise to escape prison... and Zell isn't entirely sure that she's joking.
  • Later when he's being interrogated by Seifer, he demands Squall tell him "the true mission of SeeD." The player can choose to have Squall lie, in which case Squall bluffs and blurts out that the true mission of SeeD is... to grow flowers all around the world. In this troper's opinion, this turns into a Fridge Brilliance moment also, as in the ending, we see Balamb Garden flying over the land... dropping flower petals on the ground below. But maybe I'm reading too much into this.
    • Considering that the rest of the bogus "true mission" Squall throws out involves waiting for the nations of the world to be lulled into peace by the blooming flowers, and then attacking them... yeah, probably.
  • Irvine tries to finish off his Big Damn Heroes moment at the D-District Prison by making a casual, sauntering entrance... the effect of which is spoiled when Rinoa kicks him down the stairs and tells him to hurry up and stop trying to act cool.
  • If you approach the Galbadian missile base on foot when it's time for Selphie's party to infiltrate instead of just driving up in the stolen vehicle, you're treated to a scene of cute, sweet Genki Girl Selphie trying to wheedle the gate guard into letting her and her friends in:

Guard: "This isn't some kinda club you can sweet talk your way into. Besides, you're just a kid. I prefer someone more mature."
Selphie: "Up yours!"

  • During the battle which erupts at Balamb Garden between supporters of NORG and Headmaster Cid, a staff member and two trained Balamb students corner a SeeD defending two children in the training facility. One of the children declares he will help fight, and one of the students approaches him menacingly...only to reel over after the boy kicks him in the shin.
  • During the Galbadian Missile Crisis, Squall comes clean to Cid about his resolve to protect Balamb Garden, and Cid says "Quistis was right about you." If you put Quistis in his party, Squall will shoot a look at her as she gets this "I dunno what you're all on about" expression that you will never see again.
  • Squall, upon discovering the identity of the Garden Master, reflects that come to think of it, he's never heard anything about him before.

Squall: (.........What a shock.)

  • The landing at Fisherman's Horizon. The Master Fisherman keeps trying for that fish a stupidly long time (Starts around 4:30).
  • The old fisher in FH who's intensely annoyed by your presence but then gets tangled in someone else's net prompting Squall to save him. His reaction is priceless.
  • For some reason, I thought it was hilarious when Squall said "This guy is sick." about Irvine at the Fisherman's Horizon.
  • Bringing Irvine into Zell's room with you when you and Zell go and liberate Balamb in Disc 2 releases his inner child, by firing off the rifles in Zell's Room.

Zell: YOOOOO!! THE HELL YOU DOIN!?!
Squall: (I knew he would.)

Disc 3

  • Zell Info Dumping everything that's happened since Squall left for the Esthar moonbase almost borders on Lampshade Hanging. Especially for those in their second playthrough onwards who just skim and tap through the whole thing..
  • When the party boards the Ragnarok and it suddenly starts moving

Zell: I hope this ain't the case but, I can picture Selphie in the pilot seat, and...
Quistis: ...Selphie screaming, 'Whoo-hoo, we're flying!'
Squall: (And standing next to her, a very excited Irvine...)

    • Then the party goes to the bridge...

Selphie: Whoo-hoo! We're flying!
Irvine: Selphie's just amazing!

    • When asked, Selphie admits that she was poking at the controls and "it just kind of took off."
  • One flashback to Laguna's time brings up Dr Odine's sorceress research, and his kidnapping of girls For Science!. As the narration continues, we see Ellone crying and Ward about to get rough with Odine, possibly for his attitude, then Odine breaks into an ineffectual escape, followed by Ward in a very anticlimactic low-speed chase in circles inside the laboratory. What really tears it is Ellone getting up and running behind them like it was a game of tag.