Display title | Exotic Weapon Supremacy |
Default sort key | Exotic Weapon Supremacy |
Page length (in bytes) | 2,713 |
Namespace ID | 0 |
Page ID | 112386 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 15:21, 4 May 2020 |
Total number of edits | 9 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | One of the most obvious ways to mark an individual as noteworthy, Badass, or just apart from the crowd in fiction, especially in video games and action stories, is to make them an Improbable Weapon User. Assassins and blademasters often are given truly bizarre melee weapons, notable protagonists in settings with firearms are equipped with unusual and Rare Guns. The logic behind this is simple but faulty—if a weapon is harder to acquire or more difficult to learn to use, it goes, it must be worth the extra time and effort to acquire one and train with it. |