Display title | Drop in Nemesis |
Default sort key | Drop in Nemesis |
Page length (in bytes) | 16,117 |
Namespace ID | 0 |
Page ID | 156952 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 18:12, 23 June 2020 |
Total number of edits | 9 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The Drop In Nemesis is triggered when you do a certain thing in a particular video game setting. Suddenly, a bad guy or environmental obstacle enters the scene (often by Offscreen Teleportation) and wastes no time in killing you. Paralyzed by Cutscene Incompetence, you have no option but to stand there helplessly as you are put out of your misery. Apparently, whatever you did was the wrong thing, in the eyes of the bad guy and of the game designers. Have a Nice Death! |