Dominions/Characters

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While Dominions doesn't really have characters as such it does have nations with individual characteristics.

Abysia


Agartha

  • Cyclops: The Pale Ones are all one-eyed (mechanically that means they cant shoot a monolith at close range.)
  • Casting a Shadow
  • Dishing Out Dirt
  • Golems: Middle Age.
  • Humanity Ensues: After the Early Age the 'true' Agarthians are wiped out by human invaders. Humans later move in and begin worshiping the statues and mummies of the the extinct Pale Ones.
  • Mummy: Late Age.


Arcoscephale


Atlantis

  • Fish People : Deep Ones, yes those
  • An Ice Person: Late Age
  • Itgotworse : Their territory was slowly taken by R'lyey as the age past until they were forced on the earth.

Somehow that applies to their morality as well. Decent people in Early and Middle Age they become monsters in the late.


Bogarus


Caelum


C'tis


Ermor

  • Casting a Shadow: Middle and Late Ages.
  • Crystal Dragon Jesus: Only in the Early Age. In the Middle Age the bishops of the New Faith were replaced by the Thaumaturgs of the Death Cult.
  • Dem Bones: In the Middle Age, Ermorian priests can raise skeletal legionnaires as part of its army. In the Late Age, the dead will rise on their own, but you need a fortress in order to get the decent units.
  • Face Heel Turn
  • Fantasy Counterpart Culture: Ancient Rome.
  • Idiot Plan : No, using necromancy for raising your late prophet is not a good idea, not in the least.
  • Necromancer: In the Middle Age Thaumaturgs and cultists are able to reanimate the dead.
  • Night of the Living Mooks: Middle Age Ermorian priests are can raise a sizable undead army. In the Late Age, the undead rise on their own.
  • Start of Darkness: Thanks to it's wizards studying C'tisian death magic, Middle Age Ermor has been forced into an uneasy compromise to keep Death from breaking loose.
  • Zombie Apocalypse: Late Age.


Fomoria


Helheim


Hinnom/Ashdod/Gath


Kailasa/Bandar Log/Patala


Lanka


Machaka


Marignon


Marverni


Mictlan

  • Blood Magic: Early and Late Ages.
  • Heel Face Turn: During the Middle Age, the Lawgiver puts an end to blood sacrifice.
    • Face Heel Turn: And in the Late Age, a bunch of Atlantian exiles reinstate it.
  • Mayincatec
  • Our Werebeasts Are Different: Werejaguars are sacred warriors who wear jaguar pelts. When injured, the pelt merges with them, transforming the warrior into a half-man half-beast.
  • Virgin Sacrifice: During the Early and Late Ages, it's the only way to spread dominion.


Niefelheim/Jotunheim/Utgård


Oceania


Pangaea


Pythium

  • Crystal Dragon Jesus: The Theurgs of the Middle Age. By the time of the Late Age, they've been pushed to the side by the Serpent Cult, as well as several minor cults suck as the Cult of The Solar Bull, a Crystal Dragon Mithras, and the Cult of the Great Mother, Crystal Dragon Cybele.
  • Fantasy Counterpart Culture: Byzantine Empire. The Late Age adds elements of pre-Christian Rome.
  • Light'Em Up: Pythium make extensive use of Astral magic.
  • Hydra Problem: A recruitable capitol-only unit. In the Late Age, they have sacred status. Late Age Pythium can also summon the Daughter of Typhon, a unique hydra.


R'lyeh


Sauromatia


Tir na n'Og/Eriu


T'ien Ch'i


Ulm


Vanheim/Midgård


Yomi/Shinuyama/Jomon