Display title | Death Is Not Permanent |
Default sort key | Death Is Not Permanent |
Page length (in bytes) | 16,275 |
Namespace ID | 0 |
Page ID | 153766 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 2 (0 redirects; 2 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 00:55, 1 June 2021 |
Total number of edits | 15 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In real life, death is forever. However, this simply won't do for video games. In video games, either you might get a limited number of lives or continues, or you might "respawn" after a short period of time has passed. Most early games didn't try to explain it, but this trope is about more recent ones that try and contrive a reason for it anyway, such as magic or Applied Phlebotinum. Like an extremely easy version of Only Mostly Dead. |