Display title | Damage Is Fire |
Default sort key | Damage Is Fire |
Page length (in bytes) | 6,326 |
Namespace ID | 0 |
Page ID | 597 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | HLIAA14YOG (talk | contribs) |
Date of latest edit | 20:34, 14 April 2023 |
Total number of edits | 9 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (4) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Whenever structures in RTS games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not (usually) damage the building further. Sometimes this trope will also apply to vehicles, which start smoking and sparking when damaged. |