Display title | Dagorhir Battle Games (Roleplay) |
Default sort key | Dagorhir Battle Games (Roleplay) |
Page length (in bytes) | 5,692 |
Namespace ID | 0 |
Page ID | 75100 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | WonderBot (talk | contribs) |
Date of latest edit | 00:25, 9 October 2022 |
Total number of edits | 9 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Dagorhir Battle Games is a full-contact medieval fighting game that may or may not be considered a LARP, but despite the objection of many of its participants is typically categorized as one. It is a boffer weapon game, in which the participants construct "safe" weapons with which to enact combat. These weapons made mostly of PVC pipes and camping foam, although more expensive (but lighter and more durable) fiberglass is becoming more common as a weapon core. It can be distinguished from the SCA by the fact that there is a presence of high fantasy elements (goblins and orks, elves, demons), and also by the fact that the weapons are designed to be safe without armor. On the flip side, it can be distinguished from more "theatrical" LARPs such as Knight Realms by its relatively high level of full-contact violence (body checks, shield kicks, grappling, and the like), made possible by its high standards of weapon safety. |