Display title | Conquest: Frontier Wars |
Default sort key | Conquest: Frontier Wars |
Page length (in bytes) | 7,724 |
Namespace ID | 0 |
Page ID | 7473 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 2 (0 redirects; 2 non-redirects) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 16:31, 26 June 2021 |
Total number of edits | 15 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A brave attempt to do something different with the Real Time Strategy formula Conquest: Frontier Wars featured three sentient species and a different take on resource management. Probably the only game to proclaim 'Fleet-based Real-Time Strategy' on the cover (Yes, we know what you're thinking!), CFW had you commanding Terrans (Humans), the Mantis (Bug-like aliens) and the Celareons (Energy beings in robot armor). |