Display title | Breather Level |
Default sort key | Breather Level |
Page length (in bytes) | 51,873 |
Namespace ID | 0 |
Page ID | 157500 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
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Counted as a content page | Yes |
Number of subpages of this page | 2 (0 redirects; 2 non-redirects) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 05:55, 10 April 2017 |
Total number of edits | 13 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Sometimes in a video game you'll notice that the learning curve is more of a learning zigzag: you may find yourself in a level harder than you were expecting, followed by a level that is significantly easier. A logical application of the Sorting Algorithm of Evil would say that the two levels should appear the other way around. |