Display title | Artistic License Economics |
Default sort key | Artistic License Economics |
Page length (in bytes) | 117,159 |
Namespace ID | 0 |
Page ID | 120949 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 2 (0 redirects; 2 non-redirects) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 20:14, 5 January 2024 |
Total number of edits | 50 |
Recent number of edits (within past 180 days) | 2 |
Recent number of distinct authors | 2 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Stories, especially in role playing games and Speculative Fiction, tend to have economies that simply wouldn't work under any real-world economic system. Nobody gets paid, but everybody has all the money they need; economies are stable despite huge amounts of gold and jewels being dumped into them (or taken out of them) on a regular basis; or "we don't use money anymore"... the list goes on and on... |