Display title | World-Wrecking Wave |
Default sort key | World-Wrecking Wave |
Page length (in bytes) | 13,542 |
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Page ID | 144316 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 17:16, 22 September 2019 |
Total number of edits | 12 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Natural disasters are scary enough, but what about supernatural disasters? One way to kick-start a story or motivate characters to pick up The Call is to threaten the setting with a World-Wrecking Wave. The Wave can have any of a number of triggers; it may happen when the Sealed Evil in a Can is released, some overwhelming evil force unleashes a powerful Curse, the Cosmic Keystone is stolen or corrupted, or a scientific/technological device meant to better things Goes Horribly Wrong. The wave can have any or all of the following effects: natural disasters will be triggered, mutations will affect animal, plant, and even human life, areas will enter the Dark World or become haunted and toxic, and millions of Mooks will roam the land and attack all humans. |