Display title | Welcome to Corneria |
Default sort key | Welcome to Corneria |
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Page ID | 157664 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | WonderBot (talk | contribs) |
Date of latest edit | 19:20, 12 August 2023 |
Total number of edits | 26 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | One common feature of most Role-Playing Games are random townspeople that you can talk to and pump for information. However, many developers leave this as a low priority, giving them very limited dialogue that is endlessly repeated each time the Player Character engages them. Usually, it will just be a single sentence or two with little bearing on the plot (most often just giving some local flavor to a town), or a single sentence with some minor hints of the plot (that someone who actually matters will explain in more detail). Often goes hand in hand with poor translations (where the same dialogue that was given lowest priority during the writing will get even lower priority for translation). |