Information for "Welcome to Corneria"

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Display titleWelcome to Corneria
Default sort keyWelcome to Corneria
Page length (in bytes)41,976
Namespace ID0
Page ID157664
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page3 (0 redirects; 3 non-redirects)
Page imageCit 8 bit theatre - welcome to corneria - urge to kill rising.png

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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorWonderBot (talk | contribs)
Date of latest edit19:20, 12 August 2023
Total number of edits26
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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One common feature of most Role-Playing Games are random townspeople that you can talk to and pump for information. However, many developers leave this as a low priority, giving them very limited dialogue that is endlessly repeated each time the Player Character engages them. Usually, it will just be a single sentence or two with little bearing on the plot (most often just giving some local flavor to a town), or a single sentence with some minor hints of the plot (that someone who actually matters will explain in more detail). Often goes hand in hand with poor translations (where the same dialogue that was given lowest priority during the writing will get even lower priority for translation).
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