Information for "Video Game Flight"

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Display titleVideo Game Flight
Default sort keyVideo Game Flight
Page length (in bytes)30,055
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Page ID23225
Page content languageen - English
Page content modelwikitext
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Counted as a content pageYes
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Page imageWingcap tower 5515.jpg

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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit19:46, 3 December 2021
Total number of edits12
Recent number of edits (within past 180 days)0
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While Jump Physics are common in video game worlds, and even the lowliest platforming hero is commonly capable of a Double Jump, this is comparatively much rarer: Video games that actually let your character fly freely about the world. From a design standpoint, this seems logical. After all, if your character can fly anywhere, what's to stop them from flying to distant parts of the level and completely avoiding all the obstacles you planned for them? And even moreso: How do you keep them from flying off the edges of the level (or world map) without having to rely on those Invisible Walls?
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