Display title | Video Game Flight |
Default sort key | Video Game Flight |
Page length (in bytes) | 30,055 |
Namespace ID | 0 |
Page ID | 23225 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 19:46, 3 December 2021 |
Total number of edits | 12 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | While Jump Physics are common in video game worlds, and even the lowliest platforming hero is commonly capable of a Double Jump, this is comparatively much rarer: Video games that actually let your character fly freely about the world. From a design standpoint, this seems logical. After all, if your character can fly anywhere, what's to stop them from flying to distant parts of the level and completely avoiding all the obstacles you planned for them? And even moreso: How do you keep them from flying off the edges of the level (or world map) without having to rely on those Invisible Walls? |