Display title | Underground Monkey |
Default sort key | Underground Monkey |
Page length (in bytes) | 51,081 |
Namespace ID | 0 |
Page ID | 144398 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 01:22, 3 June 2021 |
Total number of edits | 21 |
Recent number of edits (within past 180 days) | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Sprites and textures are expensive. Original ideas for monster types are even more so. As a result, there is a tendency to keep the number of distinct enemy types small. In an RPG or similar game where the player is expected to become more powerful over the course of the game, this is a problem, as the monsters stop being challenging about the time you Get on the Boat. |