Display title | Toribash |
Default sort key | Toribash |
Page length (in bytes) | 8,501 |
Namespace ID | 0 |
Page ID | 164596 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 19:46, 9 April 2014 |
Total number of edits | 4 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (4) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Toribash is a physics-based fighting game, from Swedish developer Hampus Söderström (also known as "Hampa"). When you start a match, two mannequin-like figures (Tori, the attacker, and Uke, the defender) are placed facing each other. The idea is to control Tori and make him attack Uke, but here's where the tricky part comes in. Instead of having basic commands to move around, punch, kick and such, you have to control the actual muscles and joints of Tori's body! |