Information for "Three-Quarters View"

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Display titleThree-Quarters View
Default sort keyThree-Quarters View
Page length (in bytes)4,183
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Page ID117401
Page content languageen - English
Page content modelwikitext
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Number of redirects to this page1
Counted as a content pageYes
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Page imageKakarikovillage.gif

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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorLooney Toons (talk | contribs)
Date of latest edit16:50, 10 August 2018
Total number of edits9
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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A method of portraying three dimensional space in a two-dimensional plane. Basically, it's a tilted bird's eye view perspective in which both the top and front of an object is seen at the same time, and the vertical axis indicates both height and depth.[1] Most games that have this perspective will still have character sprites as if they've being viewed straight on, though some will have a more Super-Deformed style. Very popular during the 16-bit era for JRPGs.
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