The Way/YMMV

Everything About Fiction You Never Wanted to Know.


  • Awesome Music:
    • The series includes several original tracks by Lun himself, a pretty unusual things for an RPG Maker free game at the time. They're often used in the most poignant moments.
    • Many of the songs, while taken from other works, are used well, including the first-level music from Castlevania being the random battle theme. ** The original music is also great. The use of the classic "Zombie", an anti-war song by The Cranberries, in the Blood Lyn training camp is equally awesome, especially if you know the song lyrics and how well they describe the Blood Lyn.
  • Complete Monster: The worst example is Slade's mom.
  • Epileptic Trees: Tons of them here.
  • Esoteric Happy Ending: Two of the endings can be seen as this, depending on how the player interprets them.
    • In the "main" ending, Rhue finds out the truth about himself and the evil deeds that his sword made him commit, and realizes that he has lost his purpose in life... but it's implied that he does move on, and that Kloe remains his friend.
    • An even better example is the Lexus ending. Right before waking back up into the real world to confront Gaius, Rhue instead chooses to find happiness with Lexus in Dream Estrana, which can be viewed by some players as a form of escapism as he lives out life in a world that does not exist in the physical realm.
  • Faux Symbolism:
    • Some attacks, like "Longinus" and "Outer Darkness", are pointless references to Christianity.
    • Once the Mind Screw gets rolling in Episodes 5 and 6, even the Elemental Rock-Paper-Scissors starts getting symbolic. Elements are classified into physical attacks, Elemental, "Oneness" and "Transcendental", each with four subelements like Spirit or Atoma. This can get rather confusing in Episode 6, which is ironically the point at which you start getting enough control over your elemental choices that you'd want to understand what's what.
  • Growing the Beard:
    • Episode 3 is often considered this for the plot.
    • The gameplay gets way better in Episode 6, when you start breaking free from the RNG's tyranny.
  • Jerkass Woobie: Rhue, Slade.
  • Moral Event Horizon: Many characters cross the line. It's debatable when Rhue does so.
  • Narm:
    • "Hey, come back here! I'm mad at you!!!"
    • Fighting three RTP Brian clones in Episode 1.
    • Rhue's battle scream in Episode 5.
  • Sidetracked by the Gold Saucer: Episode 6 quite possibly has more sidequests than actual storyline quests.
  • That One Boss: Trying to hold your own against Strata long enough to get the reward at the start of Episode 5. Oddly enough, Strata, when you can finally beat him, isn't really that hard.
  • That One Level: The Barrucha Cave. Throughout the cave, the titular winged beast swoops down straight at you, killing you on contact. In some areas, you can tell when it will come, in some, there is no warning, and to top it all off, the whole thing is timed. And the game doesn't tell you.
  • They Wasted a Perfectly Good Plot: The Citadels are mentioned in Episode 3 and seem to be extremely important in the history of The Way. Unfortunately, they're not that important in Rhue's story.
  • The Untwist: Red Zero is Lexus.
  • The Woobie: Several, but Lyrra is the biggest one: her life is basically a long Trauma Conga Line, and her only fault is being The Pollyanna.