Information for "The Millennium Age of Animation"

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Display titleThe Millennium Age of Animation
Default sort keyMillennium Age of Animation, The
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Page ID92664
Page content languageen - English
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Page imageMillennium Age of Animation.jpg

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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit21:32, 25 October 2023
Total number of edits26
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This is the Age of Animation we live in now, starting from the early 2000s--with the end of The Renaissance Age of Animation--and continuing to the present day. The usage of traditional 2-D animation methods that thrived in the previous eras is now seemingly all but abandoned, at least when it comes to American works; CGI animation is the rule, not the exception--just as Limited Animation ruled the Dark Age during the '60s and '70s (especially animation not coming from the USA or Japan). A lot of these shifts resulted from the constant deterioration of the global recession, which came to a head in 2008 and resulted in cheaper production procedures like outsourcing, studios taking safer bets, higher competition, bankruptcy, and massive layoffs. It did not help that any fan of content from the Renaissance Age could not get any decent work in the field by the time they were finally grown up and out of college by 2005. Studios hired unpaid interns by the hundreds, and veterans from the past eras were either out of work, doing their own thing, or dead.
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